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[Chw]HS2ChaF_Lucy.png 20.7 MB
August 22, 2026

[Card] Lucy (Edgerunners)

The existing Lucy card has been renewed to match the new outfit.

I adjusted the shape and placement of the face normal map to remove the unpleasant shadows that appeared when she closed her eyes. The Toon version also includes some additional small details. also made various smaller adjustments to better match the new hairstyle and outfit.

Each outfit includes a half state, and the jacket's half state in particular allows for an original look that isn't present in the original design by using custom bones.

As with the previous release, the categories for the top and inner have been changed to ensure that the body masking works properly, so please keep this in mind when using the outfit.

NG and Toon versions are also available for subscribers. In particular, I put a lot of effort into the NG-exclusive eye.

Compared to the vanilla shader, which is limited to a single color, the NG eye shader can display multiple colors, making it especially suitable for recreating Lucy's vivid irises.

Please note, however, that the appearance may vary slightly depending on the Studio environment due to the characteristics of the shader.

I've also included David's outfit, along with a dedicated pistol and tablet for Lucy.

David's outfit does not support a half-state transition, but it can be adjusted to some extent using blendshapes.

Thank you!

Requirements:

Comments (2)

H
Hanmen · August 22, 2026

Hi when you do face overlay you can export head mesh with ME and use it as reference for painting the overlay thus will result in rerfectly matched paint. While using standard face paint or face overlays made for different face always will be displaced in some parts.

C
CHWxXx · August 22, 2026

I usually use the UV map as a reference when creating the overlays, but the eye area is so small that it's still quite difficult to get the exact result I'm looking for. Because of that, I often find myself wondering whether I should place the details exactly where I want them, or move them slightly to an area where they will be less distorted. Thank you for the advice! I really appreciate all the mods and plugins you've made, and they've been a great help with my own work. I'm always looking forward to seeing what you create next!