Ultra Ego Vegeta V5 | Sparking Zero
Changelog:
Version 3 - Added extra outfits, fixed compatibility issues with the "Extra Outfits" mod as well.
Version 4 - Fixed an issue where Vegeta's Outfits 2 to 4 would become invisible in the middle of his Ultimate
Version 5 - Changed his health and damage values, added the transformation to every DBS Vegeta. MAKE SURE you update the ModLib and ZeroSpark, they were updated yesterday (1st of December).
Made "UltraEgoAssets" part of the main mod, no longer need to install separately.
This should work with Unverum.
Manual installation instructions:
Download the ModLib from: https://www.nexusmods.com/dragonballsparkingzero/mods/348/
Then follow what I do in this video:
https://x.com/SaitsuMD/status/1858755418387837280/video/1
Comments (58)
sa marche aps
Look out fellas…a new UE mod is coming from Shaoko….yall are gonna freak out
Looks like the update messed something up, galick gun is now invisible.
you should change de .rar structure now the asset part is gone to prevent confusions on which folder should we paste
saitsu you thinking changing his abilities? like the rush attack pleaseee
hey do you plan on adding hair physics to ego
can you please make a version where he can only go ultra ego from base please
Love the mod! Looks and works great. I don't know if this is something that can be tweaked but I think using the Majin Vegeta victory animation and dialog would match this form well.
i thought the moveset would be more destruction appropiate :S
It seems to work fine. If you could recolor revenge death ball to purple that would also be great. Also, the name changes to sphere of destruction for super baby 2 instead of revenge death ball. Other then that and some missing audio and text it seems to work pretty well. Great job.
Missing audio at the moment is unfixable, what text is missing though?
This mod will always disappear in the game
This issue is entirely out of my control, it's a problem with the modlib or ZeroSpark or both
moves are bugged, especially galick gun, it just makes you stand in the animation without even shooting the blast. And the other move has no blast or cutscene.
You did not install the mod correctly, UltraEgoAssets needs to be properly placed as well
Hi there, I've tried manually installing a few times now, and seemingly no matter what I try I can't get this mod to load, I've tried keeping it as a folder in the ~mods and not, putting it with the mods side by side with it still nothing, I have other characters loaded and fine, but for some reason this one will just not load, I feel like I'm either missing something completely, or its conflicting somewhere.
The mod can only load from the Mods folder, ~mods will not make it work. Are you sure you have the modlib and zerospark in the Mods folder? On top of this, apparently the mod loader just doesn't seem to work 100% correctly (despite working completely fine in testing) and sometimes two mods don't work together even though they should. So I'd suggest first seeing if the mod loads with only the ModLib, ZeroSpark and the mod itself in the Mods folder, to make sure it's not a random issue being ccaused by fake mod incompatibility
for some reason even tho i get the mod to work, i don't have all the skins nor the one shown in the picture, and i cant seem to put the earring on as it won't let me, any idea?
nvm got it to work
hey bro how can i add the earring as when i try to click on accesories it wont let me
Any plans to increase the stats to make him on par with ultra instinct goku? I find his health and attacks are too low
I'm looking into it, I'm currently working with the ZeroSpark developer to get more features added, this being one of them (I don't do anything in terms of actual development though)
is there a way for him to deal more damage the lower hp he gets with buffs?
I believe there's an item that does that in-game
Thank you much for the Extra Outfits patch. I love how fleshed out this UE mod is, visually it is also stunning and the fact that you gave Vegeta an aura is a ++++
Hola! Llevo siguiendo el mod desde que lo publicaste en Twitter y no me aguanté las ganas de esperar 2 semanas para probarlo :) El mod está muy bien visualmente, es el mejor que he visto hasta ahora! Quería tomarme el atrevimiento de recomendar algunas cosas si no te molesta ya que tal vez te ayuden a mejorar aún más el mod, claro que sin ningún tipo de intención de molestar.. He notado que el juego no permite transformarte en Ultra Ego si no estás en estado base, es 100% necesario acumular 4 o 5 puntos para ello, estaría genial poder saltar desde SSJ/SSG/SSB a UE El personaje como tal tiene 3 barras de vida al igual que los demás, estaría genial tener 4 igual que el UI de ser posible.. Como dijo un usuario antes, el ataque de acometida no encaja mucho con lo que es la transformación, entiendo que por temas de cámara no se puede utilizar por ejemplo los ataques de Toppo (Por ahora) pero tal vez encajarían mejor las acometidas por ejemplo de Vegeta SSG, Golden Freezer, Super Vegeta, Raditz, Dodoria o Freezer 100%. (el Golpe Nova de Freezer, de ser posible agregarlo, encajaría muy bien ya que traspasa los Kames y ataques de Ki :)) Tal vez un Big Bang Attack o algún ataque con partículas violetas/rojas (Turles?) Quedaría mal la ulti de Kid Buu al ser este mas pequeño que Vegeta? No me disgusta la que está actualmente, solo me da curiosidad Y como último, la mejora de Vegeta "Poder Universal" Está muy muy bien, pero si se pudiese agregar que le cure un poco de vida y le dé +4 de armor en vez de +2, quedaría excelente ya que se supone que es un personaje "tanque" en el manga.. Si bien no se cura, un plus de curarse 1 o 2/4 de barra cada que tire la mejora le daría ese plus de aguante que tal vez no tiene actualmente. Aunque no sé si esto se puede hacer todavía o es muy complicado, desconozco totalmente... De resto la verdad es que es un mod excelente, estoy utilizando tanto este como el de Turles y el de los trajes, están muuuuuy bien hechos, incluso pude jugar con ellos online con un amigo que también se los instaló y no tuvimos problemas :) Felicidades y gracias por el esfuerzo que le dedicaste a los 3 mods!
Lo de que Vegeta no pueda transformarse desde SSJ/SSG/SSB lo hice apropósito porque estaba causando problemas, por alguna razón darle la opción de transformarse a alguna de esas formas hacían que cuando se transformen en otras/cuando se destransformen los modelos no cambien correctamente. Es algo que planeo añadir apenas pueda arreglarlo
Your mod is visually amazing, but the second attack has so little impact that it doesn't deserve the Ultra Ego. I can make a list of moves that could fit better as the Ultra Ego rush attack. Another thing is to use the grab that Vegeta Blue uses on Goku Black as a default.
Literally perfect but the only problem i see is that In a custom battle when you force vegeta to transform the game crashes. Is there a fix?
Seems like the outfits are out of order so they change when transforming
This is an issue on all new characters atm, I'll fix it as soon as I'm able
This is great! Are you planning on adding dialogue? Or just reusing some of his dialogue? Amazing work!
How am I able to play with my other mods that were previously installed under the "~mods" folder?
Just put them in ~mods like usual? this doesn't really affect that lol
The buu saga outfit doesn’t work for him everything else is fantastic! just a heads up🫡
I think the UE mod messes with SSB Vegeta. He goes from red to red (instead of blue) and then powers down to blue (instead of base)
galick gun freezes me in place when i use it
Put the other folder in the mods just like the mods were placed before the loader went public. It happened to me as well, but putting UltraEgoAssets folder, that comes in the zip too in the ~mods in content fixes that. Follow the video in the description.
The mod is fully bugged with Unverum. I can't manually install it because everytime I load the game Unverum deletes it and if I use Unverum to install it will delete it after launch
Heyo, just wanted to help everyone out. I was struggling to get this to work for a long time, but after doing everything that Saitsu said, I ALSO put the UltraEgoAssets folder here C:\Program Files (x86)\Steam\steamapps\common\DRAGON BALL Sparking! ZERO\SparkingZERO\Mods\ . Don't know why, but the mod is now working perfectly.
This is exactly what I just did and it works great
if anyone is struggling with his supers and ultimate not working properly when using Unverum, take the files from UltraEgoAssets (the .pak, .ucas and .utoc files) and put them into "Unverum\Mods\Dragon Ball Sparking! ZERO\UltraEgo\Content\Paks\Windows" idk how modding the game works but it somehow fixed it for me
i just wanted to let you know in his ultimate his model seewms to randomly dissapear in it
Make sure you have the "UltraEgoAssets" folder inside of ~mods, some people have been saying that Unverum deletes it and doesn't add it back, I would personally recommend installing the mod manually for now
Is he supposed to have his GOD earring or is that coming in a future update? I saw you were working on adding it
It should be available as an accessory
for some reason his ultimate and super attacks dont work at all for me
Are you sure the UltraEgoAssets pak was installed correctly? You should've put it inside of C:\Program Files (x86)\Steam\steamapps\common\DRAGON BALL Sparking! ZERO\SparkingZERO\Content\Paks\~mods so check to make sure it's there
It's working here! Fantastic, just work! Will you make Turles with the cape available?
Yes! I'm currently working on updating all of my mods to work with the updated modlib
Any chance on a DBZ color palette King Cold in the future?
not working for me as well
I'm currently working on diagnosing the issue to push out an update, I'm sorry!
its not working?
I'm currently working on diagnosing the issue to push out an update, I'm sorry!
I’m struggling to get this one working
Does this mean the modlib is out
Yessir!
