Duck Defense just got an update โ v1.3 is live ๐ฆโก
A quick follow-up to the game I posted before: Duck Defense v1.3 is out, and it's meaner. Still built the exact same way โ zero lines of code typed by me, 100% done by chatting with Claude, Anthropic's AI assistant, describing what I wanted and letting it handle everything.
What's new in this update:
๐จ Wind Gusts โ on Hard and Nightmare difficulty, random gusts now blow across the screen and knock falling eggs off their path. You can't just trust the drop-point anymore.
๐ฏ Evasive Ducks โ a new duck type that physically dodges your crosshair when you aim too close. On Hard/Nightmare they start showing up as early as level 2, so the difficulty spike hits early and keeps building.
๐ต Background Music โ a fully procedural 8-bit chiptune loop, generated in real time (no audio files at all), that speeds up and gets punchier the moment a boss wave starts.
๐ฃ New Weapon โ Grenade Launcher โ a proper area-of-effect gun. One shot clears a whole cluster of ducks and one-shots the armored ones, but you only get 3 rounds in the mag and reloading takes forever. High risk, high reward.
Same rule as before: no accounts, no tracking, nothing installed โ just an HTML file and a conversation. Give the harder difficulties a try and let me know if the wind gusts wreck you as much as they wrecked my playtests. ๐ฅ๐ฅ
