Status
Hello everyone. It's been a long time since the last news update, and only now have I finally gathered my thoughts and energy to make a public post. In July, an event involving a relative of mine occurred, which really knocked me down. I thought it would only last for a while, but the situation turned out to be far more serious than I and my family had anticipated. Throughout these weeks, all I could do was deal with problems and play video games to distract myself from the ongoing chaos. And, ideally, I should have written about the situation right away, but I decided that I'd quickly sort everything out and get back to my usual routine. As it turned out, I only returned two months later. Apparently, whenever things start to get better for me, some crap immediately happens that worsens my already snail-like productivity. So, yes, the production timelines I had planned have been significantly delayed, and now I'm not really sure when I'll be able to release the new version (I initially planned to do it by the end of summer). An approximate date will only become clear after some time as development progresses, and I will publish all operational information primarily on Discord. If I'm offline there for a long time, it means something serious has indeed happened to me. I hope that won't happen, but as practice has shown – anything can happen in our lives.
I've read the feedback regarding preferred symbiotic character designs, and most people expressed a liking for open faces with only a slime half-mask covering them. I share this choice – the characters' eyes and other exposed parts of the face draw attention first and foremost and can show a character's personality and mood without unnecessary words or additional descriptions. Therefore, when creating new characters, I will primarily focus on this design, leaving others as secondary fetish elements.
In the new version, a gradual unveiling of the characters' backstories will also begin. In particular, I want to show what the very first days were like during the start of the active phase of Nox. Some characters will reveal this as the main plot progresses, while others will require a certain level of affection and relationship development. It would be great to introduce a system of personal quests and conflicts; so far, I've only come up with this for Ivi, Jex, and the yet-to-be-released One-Eye who appeared in the files of Clara's computer database.
Due to the events that occurred, progress on the scenes in the church remains at the same level, so I don't have much to show other than the "antagonist of the week" in the form of a defiled nun. Her design has undergone significant changes a couple of times, and the final version doesn't contain anything extravagant in appearance because she simply wears ordinary clothes with modified textures. I think it turned out pretty decent for a passing character, but as for future humans/hybrids, I plan to present them as if it were another gacha game, and you'll have to have your wallets ready to pull them first. Unfortunately, no cinematic trailers yet, but that's all still ahead.
In the end, that's all the news for today. I'd like to say thank you to everyone who continues to follow the project and support it, as well as to those who worried about me and helped during hard times. Despite all the difficulties and adversities that have happened and are happening right now, I intend to see the game through to the end, even if it never becomes popular and never makes me a fortune. I really like this story and its characters, and I've been nurturing the idea for this project for too long to just give it up like that. So, stay safe and know – there is always a way out of any situation, even the most hopeless ones.
Comments (7)
No worries
So… can we romance an antagonist nun?? Yes, right? Right? On the other note, take care man. I really wish you well and hope that your project will see the light of day at the version 1.0.0
Unfortunately, no - she's purely a episodic character who's only there to advance the plot. Thanks, although it will be difficult to do or will take an insane amount of time. I'll need to come up with something.
Appreciate it. And the game is also very good it surely does have potential, so mate don't give up now. Keep it up.
I'm pushing forward no matter what🫡
(ˊ˘ˋ*)♡
🫡🫡 thank you for your hard work
