CoreFX & SE Addons 1.1.2: Volumetric Clouds V2, Reflections, Sirens, Shader Fixes and more!
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Hello, since problems with power cuts are not that bad yet, i'm releasing another update that is both bringing new and fixing old, mostly for Legacy builds.
Changelog
Hotfix 1
• (All builds) Slightly changed base lighting so it's not full white (RGB 1.6 1.6 1.6) but a little bit yellowish (RGB 1.6 1.5 1.4).
• (Legacy builds) Fixed vehicle light emissive shaders to correct identify siren texture and stop affecting any other emissives .
• (Legacy builds) Updated siren lighting shader, now it should match the brightness of the siren's emissive.
CoreFX Legacy
Please, remove old CoreFX build and ReShade from the game before installing this update. Or better install on clean game.
Also, it's really important to have DirectX 11 Enabled, Shader Quality and PostFX Quality set to Ultra, this will ensure correct work of our new shaders.
• Added Volumetric Clouds V2 in SE Addons Testers Package for Legacy Singleplayer, Legacy FiveM and Legacy RageMP. Currently available for Extrasunny, Clear, Smog and Rain weathers, will be updated in future.
• Updated night time color palette, fog and tonemapping. Now night should be warmer and more pleasing to the eye.
• Updated day time tonemapping and slightly changed lighting for sunny weathers.
• Updated cubemap reflections. Previously i was missing a lot of files to patch and now cubemaps will really react and draw affected areas by headlights and sirent light in the reflections.
• Updated emissive reflections so bright neon signs on buildings will really reflective and shiny on the car.
• Added orange peel effect to vehicle paint, which will slightly distort vehicle reflection due to how real life car painting works.
• Increased vehicle specular highlight intensity and size.
• Replaced old vehicle metallic flakes to the new one which is supposed to simulate both metallic flakes and small dust on the car.
• Updated Emergency Light shader, now sirens are much brighter and saturated and are reacting to game time to be equally bright at day and night. Due to this, Brighter Emergency Lights optional was removed from Legacy builds.
• Updated particles shader. Previous attempt was not great and we completely reworked the logic so only smoke particles will be affected. Slightly corrected smoke size, brightness and opacity.
• Updated corona shader, added a fade distance for all coronas so they will only appear at far distance.
• Slightly improved motion blur shader.
• Updated TNNAA and Optical Flow, better reduction of motion ghosting and overall better clarity and performance.
CoreFX Enhanced
• Updated weathers to version 1.1.2
Just in case, we did not forgot about Enhanced version of the mod, and the new Legacy shader features will be ported to Enhanced very soon, we have all instruments for that.
Comments (33)
I have Core FX 1.2 how out volumetric clouds is on reshade?
what do i need to delete so i can see the color of the headlights from cars ? The stradale illumination is still yellowish as in default and i dont see any file named as corona
This is how the interior looks with 1.1.2 installed. The main issue is that the lights are extremely over-exposed, and the ENB plugin didn't work either. Legacy 5M client with only CoreFX installed https://imgur.com/a/I5kDXa9 https://imgur.com/a/yN3E56I
We are not responsible for compatibility with all mlos and interiors. Use the mod only if you are acknowledged about possible compatibility issues
How do I set this up?
Hello, thank you for the mod. I've started to use this mod recently and have found at night, there seems to be a motion blur effect behind vehicles, almost like a ghost. It'll only appear when travelling, not when stationary. Would you happen to know how to fix this? Turning off GTA V native motion blur doesn't resolve the issue.
where I can find the ENB?
porque o meu jogo fico escuro a noite depois de adicionar o mod, as luzes do poste nao ilumina nada mais
do volumetric clouds work in ragemp enhanced?
how do i activate volumetric clouds
In discord. You need to have paid tester membership to get them
Been using this pack for a few days now, and have been using other CoreFX mods for a few months. The only complaint is that it can get laggy, but that's expected with any graphics pack, especially since I don't have a great PC. Nonetheless, I am quite satisfied with this pack.
how can i make the emergency lights brighter
how do i get CoreEnb
yo, is there anyway you can post the 1.0 version of corefx with the enb? i used it with a graphics pack and i deleted it on accident and i cant get it back.
i cant use white streetlights on fivem can you help?
Hi, I'm having trouble with my graphics not looking like the example. Are you able to assist me with this or have a solution?
How To Install.html
When I installed it, the wiring looked like this and I don't know how to fix it. [ https://imgur.com/a/oRNSKsA ]
Cables look absolutely normal. There is no need to fix them
how can i revert the corona shader? it messes with my police cars that use coronas and they don't show.
How can I get the old version back? I'm having some issues with the new one, like the night and lighting being too dark. All the old posts have links to the new version only.
We don't store old versions. Go to corefx.me/docs and check requirements and installation steps.
When I turn on the siren (Legacy RAGEMP CoreFX), for some reason in some cars the lights don't work properly, it shows on vehicles as the interceptor, but not on this one for example. https://imgur.com/a/0Fnoq3y
Hello, we are not responsible for modded cars, please ask a creator of the modded car to adapt it for CoreFX instead. Thanks
how can i use this mod with ENB sir ?
https://corefx.me/docs
you are killing it with the graphics esp with the raidrops on the car is awesome the lights everything keep up the good work
I hope you will add more shaders and futures for police lights etc....
reshade menu not working
How To Install.html
Looks Realistic.
Cannot wait for the enchanced version, thanks!! 😌❤️
