"So… Am I Fat or Not?"
Hello, Home Prisoners!
First of all, we want to apologize for the long silence. Sometimes work on the game takes us so deep that we forget to come up for air and share what’s going on. But we’re here. And we’re still working.
The world is changing very quickly these days. As you have probably noticed, AI is being integrated into more and more areas, from movies to games. We now see projects being created almost entirely with neural networks. It’s amazing to live in such a time.
We have long wanted to explore this further, and only recently we took our first steps in learning this new tool.
Our first experiment was taking one of the renders and improving the look of our heroine. Here’s an example where the neural network refined the hair in specific areas, and the result came out quite neat.
Next, we tried turning a static render into a talking animation. The result wasn’t perfect and facial animation still needs work, but even in its current state it could bring a bit more life to the scenes.
This is only a small glimpse of the possibilities for improving the visual quality of the game. However, our current priority is not just polishing visuals but finding ways to speed up development.
For example, think back to one of the parallel realities where, in a conflict between Jerome and the younger daughter, he firmly held her by the hands. Even though a lot of time was spent manually creating that animation, it ended up being quite short. The daughter only hopped on one leg, trying to keep her balance.
Here is how the neural network produced its own version of the scene:
It looks quite amusing, but take note of the moment when the daughter, trying to break free, lifts her legs off the floor and hangs in his grip. At that point you can feel both Jerome’s incredible strength and the fact that she has real weight rather than just floating as a static object. Achieving this effect manually is not easy. This method cannot replace all manual animations, but with some refinement, it could save us time in certain cases.
We will continue to explore new tools and adopt those that genuinely help us make the game better and deliver it to you faster!
Comments (9)
new update soon please?
The way you introduced AI in the project was really interesting. My only concern would be that it might be overused and end up making the game feel too artificial. Ultimately, one of the coolest things about this game is the story, which is well-developed and not generic like 99% of other NTR games.
Thank you for the update
I play a few other games that now use animations with Ai, and its looks almost real, just take a look at the game "Boundaries of Morality", you can find it on any adult VN websites. But I agree with Azai, if if it looks better (and it does), I have no problem.... VNs in the future where the DEVs use Ai for enhancement will be mindblowing, I approve it, it looks soo good.. Anyway, looking forward to your next release DEV. Have a nice weekend :-)
I do think AI can be used for fluid stuff like hair and clothing (and actual fluid if you know what i mean) to make it look less a solid piece. However i dont see animations for more than short repeted actions being good. The longer they are the more yerky and over aminated they tend to become and they look "weightless" if you know what i mean
Honestly as long as the quality is same or better feel free to take advantage of AI. Btw Misa looks so thick hopefully later she shows Jerome to get his opinion as well :p
I think using AI for some of the more complicated movement you have is some scenes is a good idea, I would be a bit more cautious or at least conservative when using AI on characters faces sometimes because it can be quite noticeable sometimes. Edit- I think AI works best when its not noticeable at all.
I honestly don't know how to feel about all the AI stuff, Too much AI can really turn me off. Guess time will tell...
We totally understand your concerns. We're not planning to turn the game into an AI product — it's just a small experiment for now. In the end, everything will depend on what our patrons think.
