Tend Stalls Expanded
Extends the Tend Coffee Counter employee task to include food stalls.
Download: CurseForge / SFS
Requirements: Lot 51 Core Library
Patch Breakage: Low


Injects tending interactions into stalls to tend for sims on the active lot. Also added tests to prevent flip-flopping of autonomy pushing to tend stalls. I recommend having one stall on a lot or more only if you have more sims that'll end up tending the stalls; otherwise, sims might keep repeatedly switching stalls (haven't tested that bit out much)
Also works for Custom Venues/Getaways!
All of the mods I create would not exist without Lot51's Tuning Builder & Core Library, Sims 4 Studio, and Maxis.Comments (1)
curious if this is something that can be fixed or it's just the way things work, but whenever I play in the strangerville lower region (where the bar and town square is at) my played sims keep turning into the vendor that sits at the end of the street (the conspiracy theorist one). No matter what I do they will leave their house and become that vendor. The only way to play in that world is to live in the upper area (where the mayor and such live) and visit the lower area via travel and my sims never change to the vendor. If this is something unavoidable with the mod that's fine! I just wanted to see if it was something that could be fixed or if you were aware of it! Thank you!
