Projekt: Passion - 0.11 Patch Notes
Patch notes
- Continuation of the story
- 1409 new renders
- 15 new lewd animations
- 2.5 new cutscenes
- 3 new achievements
- 4 new lore entries
- Billions of new words (rough estimate)
Pledge $5 or more to get access. Stay classy. I'm going on vacation.
Comments (12)
Why can’t I find the 3rd to last scene!?!
Hey, great update so far! I have run into two glitches though the first one i have copied the issue and posted below the second is the same issue... both are happening when selecting the blue dialog options while purple and red are working fine. Keep up the great work! [code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/achievementChecker.rpy", line 61, in TypeError: unsupported operand type(s) for +=: 'NoneType' and 'int' -- Full Traceback ------------------------------------------------------------ Full traceback: File "011.rpyc", line 3626, in script call File "achievementChecker.rpyc", line 61, in script File "renpy/ast.py", line 1138, in execute File "renpy/python.py", line 1122, in py_exec_bytecode File "game/achievementChecker.rpy", line 61, in TypeError: unsupported operand type(s) for +=: 'NoneType' and 'int' [/code]
Headsup. it's minor but "Image 'part3_24 7' not found" will show up as an error code instead of whateve backdrop. I can say where so ima post it below with SPOILER tag. - - - - - _ _ _ _ _ _ SPOILER: - this error shows up after emily and protagonist climb on top of a wall and the dialogue scene of "i forget how beautiful this awful city can be" , and then the scene right after i can see "Vensia :if there's more where taht came from..." and that part i think is supposed to have the image but it's missing. not worth a patch but just to fix in next version! :thumbsup:
same for "part3_25 Kaylee", and "part3_25 mc" also not found
``` I'm sorry, but an uncaught exception occurred. While running game code: ScriptError: could not find label 'unlockAll'. -- Full Traceback ------------------------------------------------------------ Full traceback: File "010.rpyc", line 283, in script call File "achievementChecker.rpyc", line 62, in script call File "renpy/ast.py", line 1725, in execute File "010.rpyc", line 283, in script call File "achievementChecker.rpyc", line 62, in script call File "renpy/script.py", line 1013, in lookup ScriptError: could not find label 'unlockAll'. ```
Caught up with the new stuff. (Lost a save somewhere.) Good stuff!
Congratulations!!!
Congratulations! Super excited to play the game!
Congrats on your latest release!
Where is the link?
In the post before this
first things first. i absolutely love the game. I love the character story depth, and Ashe made me cry separate times (wth, man). ther's only one small feedback about the models if I can, and it's not even that problematic but something that both me and girl immediately noticed: Vesnia's "white lightning crackles" on her horns sometimes feel a bit out of place for her general colorscheme. Now I've been following the project teasers (Without spoiling myself from the steam release) long enough to know that she has another VGU form that would make more sense then, but perhaps the issue is that when a new comer joins the game and gets tol Vesnia's scenes early, they might think that it's a low quality render or something that was hastly put together because vesnia's mostly reddish themed in her color ppalette and then suddenly the black white horsn kinda pull you out of the scene, and they wont understand that it's intentional and will be expanded on later. Especially after their expectations are ridiculously high after meeting Sandra a few minutes ago. So if I may make a small suggestion, i think the whiteness of the horns could be toned down a bit in the earlier seasons, a faded hint of a white but mostly crackling energy that's kinda sipping the negative inverse of it as a contrast, you basically wuld keep the grey crackles but tone down the light brightness and add more dark light cotnrast to the rays, it would make it seem like it fits the scene better than "dark room, dark clothes protagonist, dark red vesnia.... ANDDD shining blinding white horns out of no where" lol And then maybe that gives more of an evolution style in terms of as vesnia's story , and her VGU shifts to the second form, you can start to slowly make that white light slip into her "episodes" like when she's in ptsd mode from flying or having a panic attack or osmething,,, the players would know by then what you are showcasing :D vs thinking it was an animation mistake when they are still new to the game :) my 2 cents. eitherway i'll be waiting on those releases haha
