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August 2, 2025

πŸ• Simple Timekeeping is here for Supporters!

A simple and unobtrusive way to keep track of time. Simple Timekeeping docks on top of the screen to always have a reminder of essential date, time and weather information you can change with a click.

  • Real-time clock that syncs with combat

  • Weather and Temperature tracking & generation With 20+ included weather types for quick access

  • Calendar with included common game system calendars and custom calendar support.

  • Moon phases with manual or automatic tracking based on cycles

  • Automated lighting & Effects automatically change scene ambience and weather based on time of day and weather.

  • Event scheduling through journal entries

  • Subscribe for access to the full premium module collection (including this module).,

  • Explore both free and premium modules!,

  • Check out the wiki page for more information.

Simple Timekeeping & Calendar - Foundry VTT (YouTube)

Comments (11)

t
th3w Β· February 27, 2026

Hello! I'm doing a ROTFM campaign. I was wondering if there was a way to make it always night and have the darkness based on moon phase?

J
JayP Β· November 28, 2025

I just became a member, where do i actually download this?

t
theripper93 Β· November 28, 2025

https://theripper93.com/info/installation

r
robert schaefer Β· September 27, 2025

I am confident this is just another example of my own cluelessness, but when I select a weather effect, it shows it on the menu bar, but no rain happens per the example video. What am I doing wrong? I have selected "Yes + Faherheit" forthe Generate Weather option, and I have opted to Sync Weather & Darkenss" as well.

r
robert schaefer Β· September 27, 2025

Okay this is strange. I'd been poking about the settings from within the same scene. I changed scenes, and the weather effect works. However, I went back to the previous scene, and it still does not work. There must be some scenes that block the weather generation??

M
Monkey Cult Β· September 16, 2025

Would it be possible to have an option to pause automatically when the game's paused and resume automatically after it is unpaused

t
theripper93 Β· September 16, 2025

It already does that

S
Sean Godde Β· August 15, 2025

How does this work alongside other time and calendar systems? A few modules I use recommend "About Time" for managing effects and features based on rounds/seconds/minutes etc passed... do the time controls in Simple Timekeeping (ST) also interact with these systems; or is it its own standalone clock? Another module I use is Simple Calendar (SC), which I have pre-set notes, reminders etc in place for my current campaign... can Simple Timekeeping interface with this so i only need to use your module going forwards, or can my info from SC be easily transfered/synced to ST as part of my initial module setup? Thanks and keep up the great work!

t
theripper93 Β· August 15, 2025

Any module that uses the v13 new calendar framework will operate together with ST, you'll have to ask the other modules for info, About time was intetrated in dnd 5.1 i belive

M
Markus Raab Β· August 3, 2025

Does it happen to be FVTTv13 only?

t
theripper93 Β· August 3, 2025

Yes, like any new release I make it's only Current FVTT version at time of release +