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August 11, 2024

August 2024 - Mid Month Recap

The first half of August 2024 has seen a slew of updates and new releases, the help those that are not constantly checking updates in the loop, here is a recap!

New Releases: 

  • Journal Page Popout (v0.1): A new module that allows users to pop out journal pages into separate windows, enhancing multitasking within Foundry. (Early Access)

  • World Setting Sync (v1.0): This module introduces synchronization across worlds, ensuring settings, modules, and users stay consistent, with support for differentiating between systems. (Supporter)

 Module Updates: 

  • Wave Dice & Animated Dice Pack (v1.2): Updated to remove DSN Patch requirements, ensuring compatibility with the latest Dice so Nice.

  • Simple Quest: Received multiple updates (v2.2.0 to v2.2.4) that introduced an Achievements Tab, improved quest notifications, and fixed various bugs, including issues with page inputs and achievement deletion.

  • Puzzle Locks (v2.0.1): Fixed a bug with item placement in item locks, ensuring items are placed in the exact intended slots.

  • Taskbar (v4.0.3 - v4.0.4): Fixed issues related to minimizing windows and introduced a system to address window toggling problems.

  • Gatherer (v3.0.4 - v3.0.5): Resolved issues with harvesting logic and improved GM data forwarding for remaining draws on harvestable tokens.

  • Image Context (v2.0.1 - v2.0.2): Enhanced image-sharing functionality by prompting users to share images when pasting them into chat and fixed unintended triggering of the paste menu.

  • Levels (v5.2.7 & Volumetric Templates v2.0.2 - v2.0.3): Fixed issues with elevator dialog closure and cone templates, and added a dependency on Levels for Volumetric Templates.

  • Better Roofs (v2.0.4): Corrected an issue with hover fade triggering on tiles with no occlusion.

  • Carousel Combat Tracker (v3.0.5): Updated portrait border color logic to align with V12 logic.

  • Paper Doll (v1.1.2): Fixed a harmless console error message when moving sheets.

  • Argon - Combat HUD (CORE) (v3.0.1): Updated distance measurement to consider the diagonal rule.

  • Patrol (v2.0.3): Adjusted spotting logic to use field of view instead of line of sight.

 

Stay tuned for more updates and improvements as the month progresses!

Comments (3)

p
parapug is my oshi · November 7, 2025

I'm using Taskbar and the docs seem to not reflect my version of it, and there are some issues. I can't find a place where to put feedback and issues. 1 - Player list isn't in the taskbar, and I can't find a setting to put it there 2 - Spotlight omisearch shows up with the magnifying glass, but below the taskbar, even when I have the settings for omnisearch to be in the middle of the screen (fixed position) 3 - opening enough journals/players/items/etc push the macro bar/contents on the right of the taskbar off the screen, rather than just reducing the size of the window tabs like one would expect In addition to these issues, I have to question why there's two places in the taskbar to open module settings? And two ways to go to the main menu (little button by the hotbar and in the 'start menu')? In addition, I moved to Taskbar when switching to v13 because window controls is not supported (https://github.com/saif-ellafi/foundryvtt-window-controls) and was wondering if you'll ever add in the pin window/remember pinned windows option from it, my players really loved that and are sad it's gone. Finally, I'd love a way to be able to customize the 'start menu' icon, as I really like theming the UI of foundry to the game that's being played. That's just a very extra request though. Thanks!

t
theripper93 · November 7, 2025

please use the discord for support

H
HuskyHighlander23 · August 11, 2024

Great updates, 👍 thank you for all you do