Video tutorial: how to install the mod and optimize Indiana Jones for VR
In the video above, Brandon carefully goes through each step in the installation of the R.E.A.L. VR mod for Indiana Jones and the Great Circle. Remember that RealConfig cannot automatically set the graphics options for you in this title, since the game encrypts its user options files, so you might find the section from 1:00 to 5:00 particularly helpful to double check that you have set all the required options correctly.
From 5:00 to the end of the video there's an advanced deep dive for tinkerers, where Brandon talks about configuration files and presets and suggests ways to customize the engine's cvars so that you can achieve the best possible compromise between image quality and performance. This final section is not for the faint of heart!
Comments (180)
Returning paetron here. Is the game still working? Coz i followed all your instructions and I was able to run config.bat too but i see realvr ingame menu once and all it does is flicker the bkack screen in and out with stuttering audio playing in the background.
Running on RTX 5090 with AMD Ryzen 9 X3D. Horizon Zero Dawn works flawlessly though.
Is there a specific version of the real vr mod that works best with Indiana Jones & the great circle? I use a 9070xt btw.
It was fixed in the latest versions. So just use that. Either public or EA version should work with Indy at this point
Hi,it looks like another update this week has broken the Indiana mod. I was really enjoying the game until this. Does Luke know? I was going to try downgrading using SteamDB but this does seem difficult for this game. If Luke can get the mod working again that would be excellent. Any idea of how long if he does?
No ETA yet. Hopefully soon.
Hello,I've installed the mod and changed all the required settings but when I play the game on my Metaquest 3 with a link cable it's very very pixellated. I've tried adjusting every setting but still the same. Is it my AMD 9070 gpu can't handle it or is there another problem? I don't have this problem using Vorpyx for this game but I would prefer to use Luke's mod. If you can help me I would very much appreciate it. Thank you
Have you tried lowering graphics settings and raising resolution using the PPD slider in the REAL overlay? What resolution does it say you are playing at there? It is a pretty heavy game on performance, especially with all the settings turned up. Have you tried using FSR? Optiscaler also works for this game, so you can use DL(S)SS which is a bonus. If you want to try and install that and get it working, let me know. I haven't heard back from a couple people yet on if they got the newest Optiscaler version working. You would try selecting Optiscaler.asi as the name when installing it and DLSS as the upscaler of course. Then, there is the matter of rendering mode. If you haven't tried different ones, that will be another thing to sort out. Go with either the default 1/3 or Legacy at first as they will give you better performance over 1/2. When you get things sorted with settings and resolution, rendering mode will be another piece of the puzzle to figuring out performance and your preference. 1/2 and 1/3 both add frame interpolation for added smoothness and fluidity to make it feel like you are playing at 2 or 3x the fps you are getting. They have to hit the refresh rate cap consistently to work correctly to do that. If you are set at 90hz, 1/2 would need a stable 90fps always and 1/3 would need 60fps always to function properly. 1/2 is heavier to run because of the higher cap, but you can move down to a lower refresh if your headset has it. Legacy is basic AER, so you will have motion jitter/reprojection because you are getting 45fps per eye at 90fps. Figuring out what rendering mode you prefer along with resolution and game settings is the best place to start. Mono is also a choice, but it has no Stereo 3d because it is the render from one eye, but it is there and some people prefer using it because it looks essentially perfect and you are still playing from the perspective of a camera inside the game. There are other depth cues besides stereo3d your brain uses and for some people those are picked up enough that they don't seem to notice a big difference.
Do I need to change my display settings for my monitor from 3840x2160 [Native] in order to get to 1920x1080 [Native] every time I run this game?
No, I don't believe so. You should be able to leave your monitor as is and just set the resolution using the PPD slider in the REAL overlay. You can set the game to 1920x1080 in settings and have your monitor at 4k.
Hi, I just tried this mod and I have the same problem as Fatskee, the mod loads in the headset in a screen that follows my head. I tried the newest version and the one before of the mod and is the same all the time. I followed all the steps as the video but it does not work even trying several options in the mod. I play with a metaquest 3 through virtual desktop (openxr or steam vr none of them work well), windows 11, the last version of the game in steam and with the last nvidia drivers. Any idea how I can sort this out please? Thankss
You need to use VDXR and Oculus runtime if you are using Virtual Desktop. VDXR in the streamer app and then Oculus runtime in the REAL overlay, which it should default to with VDXR hopefully. If that doesn't work, please put a copy of your RealVR64.log file on pastebin and post a link to it here. Screen shots of your in-game display and graphics settings would be great as well. Sometimes, restarting your system after installing helps too :)
can anyone give me a hand and figure this out, ive installed the mod, but when i launch through steamvr it launches in pancake mode in the steamvr home place (so it shows in my vr headset but as a screen), ive also tried just launching with the oculus link only and it doesnt show at all. i have no idea where to even begin on getting this to work, (im trying to launch cyberpunk btw)
Sorry for the late reply. Did you get things figured out? Are you using an up to date version of the game? Version 2.2? Also, are you using the latest version of the REAL mod? 20.2.0
And have to use legacy mode
On new 5070 card
Worked for me
U have to reinstall Link app and then lower the setting on link app to 8
Indiana Jones looks absolutely stunning in VR! However, on a max spec PC (5090+9800X3D+96GB RAM+PSVR2), I only get 60fps as shown in the MOD overlay no matter what VR mod resolution or video settings I set. It seems artificially limited to 60fps. I also see visual artifacts from the apparent motion interpolation but worse, I see depth artifacts on a lot of objects as if left and right for some things like parts of a face or jacket are reversed. Anyone else seeing similar issues? Would love to get this up to 90 FPS to reduce artifacts to a minimum.
You are most likely using the default 1/3 rendering mode, which locks to 60fps if your HMD is set to 90hz. You can use 1/2 to still interpolate frames for added fluidity and smoothness or you can go with Legacy rendering mode with locks at 90 but doesn't have the interpolation. Legacy is the most performant of the Stereoscopic options but is less fluid and has motion jitter. Just look for the rendering mode dropdown in the main tab of the REAL overlay.
Does the VR mod still work for you guys? I just tried launching the game and it’s barely moving. Getting like 0.5 fps. The game also forced me to do an update, so maybe they broke it.
Still working for me. It was not starting for Luke after the previous update on a 5090 but started working again after the recent update, so not sure what happened there. If you are getting poor performance, double check your settings to make sure they didn't change somehow. You can rename dxgi.dll to dxgi_bak.dll to launch flat and adjust things outside of VR. Rename back to get into VR again.
Hi. I tried to play Indy again after maybe 2 weeks and it runs in 2D screen only. It looks like everything is OK adn i tried to run Realconfig again but it didnt help. PLEASE HELP. Thanks.
Are you using the latest version of the mod? 19.0.2?
/Support Hello, I recently supported Luke Ross's Patreon so I could get the files for his mods to play cyberpunk in VR. I've downloaded version 19.0.2 and extracted it into the x64 folder of cyberpunk just like all the videos show but when I run the batch file, RealConfig, it tells me that mod installation files are not found and that when extracting the file the file structure must remain preserved. I'm not sure what I'm doing wrong and would appreciate any ideas people might have on what to do
Are you the same person that already figured this out? :) I can't remember. You double clicked the file instead of right clicking and running as admin?
Hello, for kingdom come. I just installed it with the new update 1.2 and the aiming doesn't follow gaze or my head instead it only moves with controller like normal 2d. Am I missing something or doing something wrong?
Make sure you are using the latest version of the mod and choose to delete settings after you update the files and run the config file again. Also, a good idea to double check that you're in game settings match the release post. Sometimes disabling Steam Input can help with controller issues, or disabling and then enabling it again. Usually, a good idea to post under a newer Patreon post so it is easily seen ;)
Hello, in Kingdom game v1.2, the aiming is not following my head anymore and the ui as well. They seem to be controllable by my controller. What is going on?
i cant run realconfig it does nothing did i do something wrong
Have you tried doing a search on this issue in general? There are a number of things you can try if your system won't run .bat files.
I upgraded to the 2060 and still the screen is slow and stuttering. Unplayable at the moment.
VR mod for indiana jones is not working. RTX 4060 getting below log 13:31:16:104 [22820] | INFO | > Dumping swap chain description: 13:31:16:106 [22820] | INFO | +-----------------------------------------+-----------------------------------------+ 13:31:16:106 [22820] | INFO | | Parameter | Value | 13:31:16:107 [22820] | INFO | +-----------------------------------------+-----------------------------------------+ 13:31:16:107 [22820] | INFO | | flags | 0 | 13:31:16:107 [22820] | INFO | | surface | 0000018E0E38EFE0 | 13:31:16:109 [22820] | INFO | | minImageCount | 3 | 13:31:16:109 [22820] | INFO | | imageFormat | VK_FORMAT_B8G8R8A8_UNORM | 13:31:16:110 [22820] | INFO | | imageColorSpace | 0 | 13:31:16:112 [22820] | INFO | | imageExtent | 1904 993 | 13:31:16:112 [22820] | INFO | | imageArrayLayers | 1 | 13:31:16:113 [22820] | INFO | | imageUsage | 0x1f | 13:31:16:114 [22820] | INFO | | imageSharingMode | 0 | 13:31:16:114 [22820] | INFO | | queueFamilyIndexCount | 0 | 13:31:16:115 [22820] | INFO | | preTransform | 0x1 | 13:31:16:116 [22820] | INFO | | compositeAlpha | 0x1 | 13:31:16:117 [22820] | INFO | | presentMode | 0 | 13:31:16:117 [22820] | INFO | | clipped | true | 13:31:16:118 [22820] | INFO | | oldSwapchain | 0000000000000000 | 13:31:16:118 [22820] | INFO | +-----------------------------------------+-----------------------------------------+ 13:31:16:123 [22820] | INFO | Redirecting CreateDXGIFactory1(riid = {A4966EED-76DB-44DA-84C1-EE9A7AFB20A8}, ppFactory = 0000018E38CFB950) ... 13:31:16:125 [22820] | INFO | Redirecting D3D12CreateDevice(pAdapter = 0000018E494A16C0, MinimumFeatureLevel = 0xc000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000000E4CBF9C78) ... 13:31:16:141 [22820] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000000E4CBF8C28) ... 13:31:16:269 [21984] | INFO | Ignoring LoadLibrary("api-ms-win-appmodel-runtime-l1-1-2") call to avoid possible deadlock. 13:31:16:269 [20308] | INFO | Ignoring LoadLibrary("api-ms-win-appmodel-runtime-l1-1-2") call to avoid possible deadlock. 13:31:16:269 [22844] | INFO | Ignoring LoadLibrary("api-ms-win-appmodel-runtime-l1-1-2") call to avoid possible deadlock. 13:31:16:271 [25540] | INFO | Ignoring LoadLibrary("api-ms-win-appmodel-runtime-l1-1-2") call to avoid possible deadlock. 13:31:16:337 [22820] | INFO | Created D3D12 device 0000018E5599D650 13:31:16:339 [22820] | INFO | Skipping device because the graphics API is not supported. 13:31:16:342 [22820] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\opengl32.dll" (Just loaded via LoadLibrary("opengl32.dll")) ... 13:31:16:342 [22820] | INFO | > Found 360 match(es). Installing ... 13:31:16:437 [22820] | INFO | Returning Vulkan swapchain 0000018E3732EFE0. using RTX 4060 with settings recomemded.
Can you put a copy of the log file on pastebin and post a link here please? That way I can look at the whole thing. Please don't paste the actual file contents here as it takes up a lot of space :) Did you watch the install video and adjust the settings while running the game flat first?
This mod is fantastic! That said, almost abandoned it when it looked like crap until I thought to turn off SSW / space warp in Virtual desktop. The video and instructions should mention this (if they do then I guess I missed it).
Wait what? Should we disable SSW in virtual desktop when using AER1/2 or 1/3?
Unfortunately, this mod is unplayable for me. The camera movement makes me really sick. The map, the tasks, are either very close or they look double. The Avatar frontier of pandora mod is perfect, I put more than 180 hours into it, I was never sick, but this one finished me off after half an hour. Am I setting something wrong, or is this really such a sickening feeling for anyone else? If there is something wrong with the settings, please write it down, because this is the Luke Ross mod, it is a big disappointment compared to the others.
There is a lot of head bob in this game, and I can also feel it after a while. When I was testing, I started feeling just a tad queasy after an hour or so. I looked it up and it bothers people flat as well. I don't know about maps or tasks looking doubled that sounds like a setup or settings issue possibly. Unless you mean the HUD and descriptions??? Things like the journal or physical maps you look down at, that is just where the game puts them, and you have to look forward somewhat and turn your head to see them properly unfortunately.
It happened more than 5 days ago, no news since then. When can we expect the repair?
Hopefully soon. I don't know if the newest update broke anything again. Hopefully soon though.
hi guys, I trust you to debug it. looking forward to playing it. maybe by going back to the previous update?
I'm finding the mod isn't hooking even after correcting all the settings. I switched to Vulkan in reshade and still no hook. 4070 using VD and GamePass
It was broken by the latest game update. I already emailed Luke about it. If you are on Steam, you can roll the game back. I posted a video link a couple posts down from yours.
hello i have a file error when launching realconfig "the great cycle .exe file" access denied where it could come from because i have already installed is it worked before thank you i play on xbox game pass pc
It is currently broken after the latest game update a couple days ago or so. Hopefully we get a fix from Luke soon.
Here is a basic video for rolling back games on Steam in case you are still playing Indiana :) It is for CP but the process is basically the same. https://www.youtube.com/watch?v=N5H-Lef0YS0 "Hi Brandon. Thank you very much. I have tried to downgrade the version to the one from December 17, which worked in VR. I used: "download_depot 2677660 2677661 2469472959766714306" found in SteamDB And then copied the content (overwriting) to the game folder. It didn't work at first. After continuing searching I also found this other one: "download_depot 2677660 2677662 682938447983161558" By downloading both I had copied into game folder to reverse the update, and the Ross Mod works again. I don't know if I have touched on any of the DLC (I have the Premium Edition version). I haven't gotten there yet :-) I'm putting it here in case anyone has the same problem as me."
Also in middle of the game. (game pass) fingers crossed its an easy fix for luke. Hope to hear an update soon.
Hi. Iam suddenly unable to run the game. I noticed that it installed an update (game pass version) today (21.2.). Should I wait for a new version od rel mod? Thank you.
The game runs after several minutes but not to hmd. I tried to run realconfig.bat again but it didn't help. Thank you for help. 😌
Ross, Brandon, help!! I'm in the middle of a game. I just updated the game and it no longer starts. I have reinstalled the Mod (v 17) and nothing. Let's know what they have done!!
Brandon wrote yesterday that he informed Luke by email, the main question is, what I really hope is that it is possible to fix it, not that it was deliberately patched like that and it will never work again, that would be very sad, we have to wait
Indiana Jones just patched - and broke the mod :(
Yup, I'll email the Luke and let him know ;)
Make a nomad multiplayer mod please a lot of nomad player want one and please teach my how to make mods PLEASE
I'm going to guess... no.... and no :) I don't think he can just simply teach you how to make the mods. Some of the stuff is just tedious repetitive work but it is a lot of reverse engineering and figuring things out each time also. There is a reason so few people are doing it 😂 But if you want to learn how to make mods, I wish you all the luck in the world man. We need more modders! Flat2VR discord would be a great place to find out specific things you would need to focus on learning. I think they actually have modding channels for that.
When I start up the game it tells me that im using steamvr , to switch to openXR in the mod and set something to steam vr , how do I do that? PSVR2 headset
Just set SteamVR as your openXR runtime in the SteamVR settings and then use OpenXR from the runtime dropdown at the top of the main tab of the REAL overlay.
No overlays like Nvidia app, OpenXR toolkit Rivatuner running. Still unable to run in vr. Game runs on windowed mode on my pc not the headset {psvr2}. Is it because i use a older version of the game Pls help Sending the realvr log pastebin 20:02:24:378 [27904] | INFO | Initializing R.E.A.L. VR by LukeRoss, version '16 - Pastebin.com
Yes, please try on an updated version of the game. I will need a link to the pastebin file :)
Hey is there a chance luke would ever make kingdom come deliverance 2 in vr? It would be so amazing!
Haven't heard anything either way.
My 3080 turns into a 5080 next week. To finish Indy at 18.5ppd or to wait?...very keen to see the performance bump.
Cool, should be quite a jump from a 3080. Hope you enjoy it!
I would prefer that Luke improves the framework with all the existing DLSS games like Horizon West are almost prefect other games like Star Wars and Avatar need some work.
Do you mean the HUD elements or something? I'm thinking many of the HUD/map/2D elements are sometimes simply beyond modification. Luke can't change the code, only it's output.
Hi Brandon! My suggestion for Luke: Batman Arkham Knight or Assassins Creed Unity would be a gift to the community. Thank you so much!
Assassins creed unity would be great! Exploring 1789's Paris would be an amazing experience.
I really really really REALLY hope Luke is considering Kingdom Come Deliverance 2. Nearly 20 hours in and this game would be so freaking good in VR. Just being able to wander around Bohemia and the gorgeous landscape would already be worth it. It also runs very well too on top, so it should run nice in VR too. Also with this game blowing up right now with 250k peak players I bet many would be super happy to see a VR mod. KDC1 already needed VR and now we have the chance again. PLEEEEEEASE :)
The game is very popular, so a VR mod for it might attract new patreons. And multiple people here are mentioning KDC2. Let's hope there will be some kind of poll in the near future where we can vote.
I finished Indy in VR and it was an absolute blast! Thanks Luke & Brandon! I wonder if the devs played their own game also with the REAL mod. If not, they missed something :-)
Ive had the same thoughts mainly with Cyberpunk and many others like Uncharted 4 and Ghost of Tsushima. Devs could not even predixt how awesome their game would look like in 3d with real life scale.
changing between legacy. 1/2 and 1/3 doesn't actually seem to change at all for me in cyberpunk currently. They all look the same.
You are in VR??? 1/2 and 1/3 are similar but should be noticeably different from Legacy. If you move the camera with the first 2, there will be artifacts around objects, while Legacy will have motion jitter when things move past you, or you strafe. 1/3 and 1/2 generate extra frames to increase fluidity. Does fps change between 1/3 and Legacy as well as latency? What refresh is your headset set to? What headset and how is it connected?
Indi crashes for me every couple of minutes. The picture freezes and i have to quit via Task Manager. I did everything like in the video but it crashes and also not look good. I'm on a 4090,HP Reverb G2. https://pastebin.com/ZfMLjEFx. Any Ideas? Thanks
Can you try disabling DLSS? You also are missing part of the log file; can you put the whole thing and post a link please? Did you make any changes to copying over a different ini file, other mods, changing DLSS preset etc?
Hey Brandon, could you take a look at atomic heart please I think it's had an update for the new DLC and mines completely not working even though I've not really played it recently, thanks.
Will be fixed in the next release.
Great mod. Only issue I am having is that I cant reach top row of the realmod menu and cant change tabs at all. Please advise.
Gamepad is recommended over mouse and keyboard for this reason. There is an undock box you can check in the overlay tab of the Real overlay to drag it around. You can hold x or square on gamepad and use bumper buttons to navigate tabs. Dpad to navigate currently selected tab.
Hi can we get spider-man 2 please
Kingdom come deliverance 2 first I hope
Hi. I just installed the latest verison of the mod to Indiana Jones but the game doesnt run in HMD. Iam on Pimax Crystal and i tried Cyberpunk 2077 (older mod version) and it works fine. I did everything as said in the video tutorial above. PLEASE HELP. Thanx
What platform do you have the game on? Can you put a copy of your RealVR64.log file on pastebin and post a link to it here please?
Hi, Brandon may I asked a hardware question. As it seems unlikely I'll upgrade from my 4090 to a 5090, is it worth upgrading from my AMD Ryzen 9 7900X to AMD Ryzen 7 9800X3D for Luke mods?
Not in any real sense. You could possibly see better performance if you are using DLSS pretty heavily, but I actually don't know how much if any. At very high resolutions, you will mostly not get much more performance. Possibly a few frames in some titles. I made that switch already and I can't say I notice any big difference. I haven't gone back and forth and tested to see for sure. It could improve your fps lows which may mean less stuttering and smoother performance in some games where older CPUs may struggle but I haven't really tested that either. I do have frequent freezes in Elden Ring after switching to the 9800x3d, but I haven't figured out if it is CPU related or not. Haven't had any other noticeable issues after switching. So, no major benefit really. You are not missing out in any big way if you hold out for the next gen on either your GPU or CPU really :)
Hi, I installed the mod as instructed in the video but i have a black border around my view, is this a setting i did wrong please? I have a 4090 card and should not have issues. When I apply the settings as in the video and install the vr mod afterwards the game crashes after klicking on it. When i later start in Steam i get asked to reset to standard settings yes or no. Not sure what i did wrong?
If the black bars are constant even when you aren't moving your head ad its the Indy game in particular, make sure you didn't let the system "re-choose" your resolution. It really has to be set to 1080p before you run the realvr.bat Also drag the slider for reduced shaking to the minimum as that causes the black edges to show for longer when they do show.
Wish list of VR Mod for: Kingdom Come: Deliverance II
I think we've already received our Xmas present. Oh Valentine's Day is coming up! ❤❤❤
Is it possible that KCD2 could be modded? I mean, they recently modded Crysis, right?
I imagine so. It took them quite a while to mod Crysis I believe. So wouldn't count on them putting anything out soon. If you mean, could Luke mod it, probably :) Again, wouldn't count on it anytime soon. I think Spidey 2 is far more likely. He has a back log of a few games he was going to do though. Far Cry 3, Watch Dogs 3, Horizon Zero Dawn Remaster. You just never know with this guy though :)
Hi there, is it possible to run the mod if i have the game with Xbox GamePass service? game is installed locally on my PC
it worked for me. Just make sure to follow the tutorial step-by-step.
You have to clarify for me, which is the best thing and which is the worst thing between these three options in terms of quality and not fluidity!? Plz! - 1/2 - 1/3 - Legacy 🤞
Legacy is easier on performance because the other two are generating extra frames. It will have motion jitter when things move sideways or past you, but it also isn't as sensitive to performance drops. So, if you have a solid 90fps most of the time with small frequent dips, it is not as big a deal as if you have dips with 1/2 or 1/3. 1/3 is easier to run than 1/2 because it caps at a lower fps than 1/2. While 1/2 is the hardest on performance because of the higher fps cap over 1/3 but also has the least amount of motion artifacts and trails of the AER V2 methods. So, if you just want Stereoscopic 3d and the highest performance you can push, Legacy is your answer. If you are really used to the motion jitter and it doesn't bother you, you can even go down to 70fps and it still feels fine to me. I have been using it for years though, so my brain is very used to it. 1/2 at 72fps if your headset can go to 72hz I think is a really good middle ground. I am assuming that by "quality" you mean visual fidelity mostly. That will be determined by resolution mostly. Fluidity can definitely be something that people consider a part of a quality experience though. There is no single answer for everyone here, just depends on what you like and what bothers you. Some people may find the motion jitter very bothersome.
For avatar, I'm getting dithering on distant trees, plants, Vegetation, which weren't present previously. I think the game got auto updated for transformer and maybe it's a side effect? Anyone else experiencing this?
I have a problem with dark souls remasterd saying if i play the mod i can get my steam accound banned like I only want to play offline game I dont even play online what does this mean?
It should ask if you want to play offline. Just do that :) I mean, it is a mod so there is always some inherit risk of using mods in online games, but I have played that and Elden Ring with this mod and didn't get banned. Just play offline. You can always put Steam in offline mode as well. Also, I don't think they can ban your Steam account, it would just be your account for DS online.
Everyone: try each game with DLSS swapper to 310.2.1 and force Preset K via nvidia inspector. Your life will be changed.
J seems sharper, no??? Is K actually better with motion? K looks like it has softer image quality which may just make imperfections less obvious :) That is not necessarily a bad thing of course. But then you have more blur further away.
I would also like to report a bug with dlss(s) and transformer model. Tested in cyberpunk, looking at floor can reveal the floor to be blurry (quite noticeable), and then the blur will go away after a second or two. Doesn't happen with cnn and only starting happening with transformer update
Same thing. See my comments below. Looks like texture traces overlapping each other.
Hi facing a weird issue here, So when playing Cyberpunk usually it runs 72fps. When launching afop, afop runs on low fps (~30fps) than usual (72fps). Any attempts at relaunching cyberpunk after afop results in same ~30fps. So basically launching afop somehow Dips fps for both games. Tried restarting PC to play afop first but same result. I don't think it matters that I'm on real version 16.0.0, but I'll try 16.2.1 later this week if i have time, but i just don't know why this is happening. I haven't touched any settings form previous gameplay which was around middle of January, and the only event happening in-between was new Nvidia driver installation, and installing Nvidia inspector to set dlss preset k for cyberpunk
Does it happen if you launch other games after Afop? If you restart your system is performance back up if you launch CP and don't launch Afop? If you put your system to sleep after launching Afop, does it then change performance back?
Got it work .whoa unbelievable nice job .playing quest3 110in screen 4060 GPU .this is awesome
Where does the 110 inch screen come in??? Did you replace the actual Q3 headset with the 110 inch screen and you just have that strapped to your face??? (Insert confused face gif here) or (lady with tape measurer) 😁
Wondering if someone can help me with this: using the mod for forbidden west I noticed that when aiming, if I use my gamepad to turn my view, it gets all choppy. I played zero dawn in VR and this was not an issue. Any tips? thanks Edit: I'm on a pimax crystal using legacy AER since AERV2 doesn't really work well with pimax
That is the way it is unfortunately. It is because they implemented the camera differently for aiming, I believe. I just used my head to aim as much as possible and used the stick less. Like, if I need to reposition, I will just let go of the trigger rotate and then aim again and use my head to fine tune.
hi for me SWO finally works on pimax just no VR at startup do this setting and only after put the vr with the luke mod thank you. for 2025 no one talks about vr for 'strafield' thanks brandon for you help
In the Real overlay under runtime, does the button say stop VR or start VR? You are using Oculus runtime, right? Have the Meta PC app installed on your system? You don't need it running, just installed. You have the in-game display/video setting set according to the release post? Someone is working on a Starfield mod :) You can find info on it in the Flat2VR discord on one of the forum channels. Not sure how progress is going, haven't looked in a while. Praydog was working on one long long ago after it released but stopped, I guess. Not sure why, maybe he just got busy with UEVR. There was a link to it posted by someone a couple months ago or so. Not sure what state it was in or if it worked at all.
Frame Gen doesn't work for VR in general. So, no go for these mods either. 1/3 and 1/2 are kind of like built in frame gen, they generate extra frames between real frames already to feel more fluid. If you are set to 90hz on your headset, 1/2 and 1/3 should feel more like 180fps in motion as long as you are hitting the fps cap solid at all times.
Why does it run flat even after following everything
Can you put a copy of your RealVR64.log file on pastebin and post a link to it here please? You double checked that all the in-game settings are set correctly. No Frame Gen? What kind of GPU you got? What headset and how is it connected?
Ik this isn’t a cyberpunk post but I am having issues. Since I installed the vr mod my arms are all disfigured in cutscenes and after uninstalling they are still the same. Any idea on a fix without uninstalling the game?
Do you have other mods installed that seem like they may conflict? Like mods that change your arms or arm Cyberware or something? What did you uninstall specifically?
Hello, first of all, thank you very much for the nice mod, great work! :) I have an issue that i cant switch the tabs in the mod ui in indiana jones, because my mouse seems to be fenced (cant get higher than the "target aspect ratio" setting). I just get up higher with the keyboard arrow keys, but cant switch the tabs with it. Is this a know issue? I am using meta quest 3 headset; W11; link cable or virtual desktop, just let me know if you need more info.
Gamepad is recommended because some games will extend beyond your monitor. If you only have a mouse, you could decrease the game resolution really low to try and shrink the window enough to reach the overlay. In the overlay tab of the REAL overlay, there is an undock box you can check to undock the overlay and drag it around. If you have a gamepad, you can hold x or square and use the bumper buttons to move tabs left or right.
Dear Luke, could you help me? Indy crashes by start with the VR Mod. What may be the issue? https://drive.google.com/file/d/1umlJwFVnmfLFfJVAtwHekSdtSUsjNTua/view?usp=drive_link
What headset are you using and how is it connected? You followed the video and changed all the important settings while running the game flat before installing the mod?
Would a dl(S)ss4 fix be possible? Or a massive undertaking?
What do you mean? I think it works better in Hogwarts. Cyberpunk seems like it only has the same issue it had before in motion. I haven't played CP for any real length of time though after the update.
Hi Brandon, so I upgraded my rig to 5080 suprim rtx with 9800 x3d, and about to attempt to run c2077 with my meta 3, after going thru all the related posts. Are there any settings I might consider tinkering above what the realconfig sets them as? Thanks!
Just don't use frame gen! Actually, I am curious what happens if you try, so you could and let me know :) but it will most likely not work and just cause issues. I'm going to paste what I just wrote to someone else about settings :) As far as game settings, that is going to be subjective. Some people prefer higher settings on shadows, AO etc to make the game look overall nicer, some people prefer higher resolution and clarity. Just depends. I recommend starting at low settings and turning off screen space reflections. Then see how high you can push resolution. After that, you can decide if you want to step the res back and dial up some of the settings. I will usually find a good, optimized settings video and use that as guide for best visuals and performance. Going high or ultra on everything is often unnecessary and can hit performance while not actually improving visuals. Sometimes there are settings that just don't look good in VR, like Ray Tracing and for CP, screen space reflections. They are really grainy unless you have them way up which is really hard on performance. Again, it can get really subjective. For optimized settings videos, I like BenchmarKing. Digital Foundry is also really good, but their videos are longer and more in depth. BenchmarKing is more to the point usually. What was your previous card?
So, how is DLSS4 working with DL(s)SS ?
Mostly yes. It might be slightly inprecise, but good enough.
Hello, haaalp I ran the VR on Cyberpunk 2077 but can have smooth performance only at low, mushy resolution. Why is this so when i can run games like Half Life Alix Crystal clear in high res and smooth? My specs are: GTx 1060 6gb, intel 7-7700, 3,6 GHz
Because you are asking a lot more out of that 1060! Running a AAA flat game in VR is far more graphically intensive than a native VR title like Alyx that is incredibly well optimized and designed specifically for VR. The easiest way to compare this would be to see what your performance is like flat on the 1060. Then assume you are going to have to double that because you are now rendering for each eye instead of just once. That is not entirely how it works because the mod uses AER but it can't work miracles. It will also increase VRAM usage just running it in VR. So low settings are going to be the way you have to run. Make use of DLSS as much as you can. Honestly, you are just not going to have a great experience with that kind of hardware unless you have very low expectations. There is also Mono rendering mode if you want to give it a shot. It does not have Stereoscopic 3d so is easier on performance and still more immersive than playing on a monitor IMO. I wish I had better advice but a 1060 is just not going to give you a decent experience on anything newer. Dark Souls Remastered may be a bit of a different story. I can ask Luke for a refund for you if you want.
Congrats on being named Modder of the year by Virtual Stranger! You are so deserving of the recognition! https://www.youtube.com/live/hf02N2NrL4w?si=FEl7y_EHYQk0MVcp&t=24772 Very excited to see what you bring us next, hoping for Dynasty Warriors Origins or Spiderman 2 with DLSSS. Thanks for all you do!
That is really nice! I don't think he knows about this, I sure didn't. Thank you for pointing it out. I'll email it to him, so he sees it for sure :)
Do not change DLSS preset via the Nvidia APP!! I tried with Hogwarts and it stops DLSSS from working entirely for me. Changing with DLSS swapper and Nvidia inspector works perfectly fine for me though. Not sure about other games but be warned!
Yeah, I used the Nvidia APP to change the preset in Indy and it made the game look sharper but the shimmers came back.
Followed the video and it looks great - first hour was good and in the 2nd hour it seems to crash every 10 minutes? I have a 4090 and presumed these settings were quite safe considering my rig, but I'm not sure what to change to eliminate the crashing? Either way - it's still kind of exciting trying to get to a checkpoint before crashes. LOL. Remarkable mod. Also - no errors, it just shuts down completely and I have to start it back up.
After a crash, can you put a copy of your RealVR64.log file on pastebin and post a link to it here?
Is there any chance that latest Nvidea Driver 572.16 from today may cause trouble for the games I run with the mod?
Of course :) Ya never know but you can always just roll back if you suddenly have issues you didn't have after installing it. I was using the beta version and didn't have any issues when testing 4 games. Hopefully the new driver helps with DLSS 4 performance. I definitely recommend trying DLSS 4 in your games over 3 if you use it. I'm installing now and will try out some games. Let you know if I have any issues.
Dear Luke, is there a solution to the disappearance of the UI interface after converting Atomic Heart to VR?
I'll check it out. What headset? How is it connected if not DisplayPort? What specific UI are you talking about? Menu, Hud, Map?
5090 drops tomorrow who's going to try and get one?
Value for VR doesn't seem worth it. Pretty happy with performance overall with a 4090. Really hoping people reject this launch at the high end. Not much performance gain plus the size (most people will end up having to go AIB model) and power draw. Not worth it for me. I think waiting for next gen which will hopefully be smaller and more efficient is a good idea. Unless you are on older hardware already. The 5080 is just straight Nvidia greed.
hey ! I think i did everything correctly but i can't get the game to lauch in VR it just stay in flat mode ...
For Indy? Can you put a copy of your RealVR64.log file on pastebin and post a link to it here please?
Dear Luke. I am very excited with recent updates on VR mods in terms of performance and visuals. Also, DLSS stereoscopic fix is a very useful thing that reduce haloing effect very significantly. However, it has annoying artifact - it blurs close textures when moving. For example in CP2077. When you turn around or move forward ground textures becomes blurry resulting in out of sight. When disabled everything looks fine, but haloing. Also when you step side there is no blurring by some reason, only when move forward or turn around. Could you please fix it by somehow or add intermediate variant for DLSS fix?
I don't think there is such a thing as an intermediate variant :) Make sure you are not using a lot of sharpening as that will really bring out a lot of imperfections of both the game up close and DLSSS. There is a built-in sharpener called deblur in the REAL overlay main tab. It defaults to max, so if you are using that plus DLSS sharpening and anything else it can be way too much.
Hi i did everything you said. (Indiana jones) Even the optimized settings cfg files. But when i run it in windowed mode, it doesnt go into vr. Just flat. 4090 laptop, psvr2 via adapter steam vr. Also used the mod that skips intro movies from nexusmods. Pls help
You have all the video settings set correctly? Can you put a copy of your RealVR64.log file on pastebin and post a link to it here please? Any other mods? Any overlays like Nvidia app, OpenXR toolkit Rivatuner running? I don't actually recommend any of the optimized settings, I just know they are there so wanted to give people instructions to use them without messing everything up :)
Brandon, do you have any suggestions for improving the graphics in Indiana? I want it to look sharp and not like 480p upscaled to HD. Even when I change the graphics settings to Ultra, it doesn't seem to make a difference. I'm using the Meta Quest 3 with a Link cable and an AMD RX 7800XT GPU. I'm trying both 90Hz and 72Hz settings in Meta Oculus, but the visuals still look the same rubbish.
In game settings won't improve the visuals more than increasing the resolution will. What PPD are you playing at? Unfortunately, you won't be able to use DLSSS :( Definitely watch the optimized settings video linked in mine and adjust to get the highest resolution you can.
I’m still having issues with Indy. No matter how high I set the PPD, the image is blurry and has artifacts or pixels. I followed the guide, but it’s not working well. 4080 Super, 23 PPD, Crystal Light 72Hz, 100% resolution, graphics settings are on high. Only texture pool size and shadows are set to medium.
You are hitting adapt resolution after adjusting the PPD right? Make sure you have disabled all the blur options in the settings. Double check against the video and release post.
Why is dlss so laggy for me. I have to put it on taa for it to work, im on rtx 3060ti
What game? If you are playing Cyberpunk, DLSS4 comes with a performance hit over DLSS 3. Also, we haven't gotten actual drivers for DLSS4 yet so things could improve when we get those. I think they are coming on the 30th.
The LR mod uses a 1:1 ratio, is it possible to change this somewhere to suit the headset native ratio? Seems like that would be more optimal.
There are some fixed ratios but they are limited and favor width to height. There is a 5:4 ratio BUT a 4:5 would really suit better for the Pimax Crystal... I see "PreferredARSel" in the ini file but this just has a single number that seems to ref the fixed ratios. Any way to change these ratios to something more usable would be fab.
In the \\base\video\boot_sequence folder there is a file called boot_sequence_pc.bk2. Add .bak to the name to get rid of the intro annoyances.
is the new dlss update working with DLSS4? apparently its night and day for VR clarity
It is already in CP2077. You can add it to others but I have only tried with FF7 Rebirth and AFOP. Outside of FF7R you will also need to set the preset to J inside Nvidia inspector I believe. FFR already sets it to J for some reason. From what I have read anyways.
in the vr options its says that vr not rendering why wont it render
Your headset is connected and actively running on your PC? What headset are you using and how is it connected if not DisplayPort?
Maybe consider defaulting the reduce shaking slider to zero? I'm helping alot of black -bars sufferers with this in discord etc and can't believe I missed it first so long?
I'll bring it up next time we chat :) It has a purpose though. To stop shaking when you are using a scope or binoculars or things of that nature.
FFVII Rebirth when ?
It is a possibility since he did the first one and it is UE4 which he is familiar with and can be easier to mod. Haven't heard any news from him though. I know it had a lot of issues with UEVR because they did a lot of custom stuff. It is currently working fairly decently with UEVR now and a few people are working on improving it. Have to use synced sequential currently as Native has issues with the environment not showing and being black. I had a blast playing in VR yesterday and would love a LR version. Iconic childhood gaming experience that has always stayed with me. So cool to see them expand more on the characters even if the story is somewhat different this time. Seeing the world updated and in full 3d is absolutely amazing :) Very much hoping for more old RPG remakes.
With this mod you can enable console commands to disable the always-on crosshair: https://github.com/Lyall/GreatCircleFix then you use tilde key in-game to open the console and use "g_overrideCrosshairStyle 0" to console command to disable the crosshair. Unfortunately this needs to be done every game session, unless someone can find a way to make this change persistent? Unfortunately the config files for the game in the User folder, despite having console commands in them, don’t seem to work to do this. Any ideas?
Can 6dof be enabled when the crosshair is disabled?
how can get this to work in hogwarts epic games? says profile not found been trying
Make sure you are puting the mod files in the correct game folder. Not the main game folder for Hogwarts. I install for Hogwarts in the install video if you haven't watched it yet.
dying for a preset recommendation so I don't have to repeatedly restart the game. It's working well right now but would love to increase resolution a bit more while keeping high framer ate. I have a 4070 ti super
I didn't get a lot of time to tinker with Indy. So basically, I just tried to throw people a bone since there is plenty of info out there already. DLSSS is probably going to be the biggest boost along with the fov optis. First try watching the optimized setting video and seeing what kind of gains you can get there.
I have gotten this mod to work in all the other games, cyber punk, avatar, starwars outlaws.. but indiana (gamepass) when I copy the files to the folder with the exe, it says that a user profile has not been made and the exe has not been started. Except, it has. I have a save file and everything, but the mod thinks it doesnt have a profile. Please help
I got the never been run error with the release version, then unblocked the zipped REAL folder, dragged over the files, replaced, ran config and that fixed it for me. Have you also already run the game flat and adjusted the settings needed for VR?
Followed this to the detail. Get two errors running the config: one is: "This folder does not seem to belong to any of the supported games. Please make sure that the mod zip archive is extracted to the very same folder where the main game executable is found, and not for example into a subfolder." When I run the config as admin it says: Mod installation files not found. When unzipping the mod archive, please make sure to overwrite existing files and to use folder names (preserve the zip folder structure). I downloaded the latest version from the pinned post..
Sorry, that is where the confusion comes in. The pinned post version is not the latest version :( Luke is supposed to update the pinned post each time but it hasn't been updated for Indy yet. Make sure to download 16.2 from the Indy release post.
I get lock free table capacity exceeded is there a fix
Make sure you set the video settings flat and then hit the adjust/accept video settings button so they change. Double check to make sure all the display type settings are correct.
I got a little overexcited when the mod came in and I didn’t read any instructions, just installed the mod as I always have and DID start Indy in Safe mode. (Also curiously the realconfig.bat said it couldn’t modify the Indy game .exe, that part of the .bat “failed.” How can I safely start everything over from scratch and use the install instructions and this video instead?
You could try deleting the files from the game folder. The files you see in the REAL download folder along with any other files with REAL in the name. Then, run the game flat and try installing again. Make sure to unblock the zipped REAL folder. If you are on Game pass, try moving the game to your C drive.
My problem with current modding scene is just like how it depends of a lot of other mods, this performance one it seems easy to install since is just one, but one day I tried to install a graphics mods on Cyberpunk and needed to install the nexus mod manager just for install, while I just wanted a drag&drop patch.
You can drag and drop Cyberpunk mods as well. They are usually set in the correct folder structure for dropping into the main game folder. But yes, you do have to double check each one and take the time to learn where they should go. Modding can be a big hassle but it is also one of the great things about PC gaming :) If it wasn't for modders like Luke, I probably never would have upgraded my PC from the 2060 😂
Thanks for the video. I run a heavily oc'd 4090 and a 7800x3d. I have CP2077 running in VR at Ultra setting ( no RT) DLSS at Quality and target pixels at 31.5...and it's smooth and beautiful. Indy and the GC is just kicking my systems butt for some reason. The only DLSS I can use is Ultra Performance. Performance or balanced cripples my fps into the 10's and Quality iether frezes everything or crashes the game..the target pixels per degree is default at 28.0 for me. Raising this at all also cripples Performance into the 10's for me as well. Anyone else?
Same. Would love some PPD, DLSS and graphics settings for a 4090 setup
