Eurogamer plays Indiana Jones in VR!!
As dear Brandon showed you in his latest teaser, Indiana Jones and the Great Circle is almost ready for release!
In the meantime, have fun witnessing unstoppable professor Ian Higton, from the prestigious British college of Eurogamer, punch Nazis in the face (well, mostly missing, but some of his blows occasionally land where intended) and enjoy hassle-free, ticketless, no-travel-papers-required virtual tourism in the video embedded above! Also be sure to like and subscribe as we all want to keep those videos coming, don't we?
If you haven't played the game yet, be mindful that the video has some location spoilers, especially once you get past the initial 20 minutes or so.
Some technical notes: Ian is playing with resolution, texture quality and graphics options all set to sort of low-ish values in order to keep the capture as smooth as possible, but if you have a powerful GPU from the 30xx or 40xx families the game can be run in VR with astounding image quality. We'll probably have a video on Brandon's own channel soon to showcase what can be achieved. The VR mod will support DL(S)SS of course!
As I was jokingly mentioning earlier, Ian appears to have an issue in his VR gameplay where the initial blows don't land on enemies. We haven't been able to reproduce this issue during testing; it might be due to a version conflict or maybe an erroneous setting of aim assist, but rest assured that it won't be present in the release version of the mod (melee combat is a fundamental aspect of this game and I spent a great deal of time making sure that it works properly).
And for those of you who were wondering, no, Brandon hasn't found my secret lair yet :-D
The ULTIMATE Indiana Jones VR Experience Is Here! The Great Circle VR Mod Gameplay (YouTube)
Comments (37)
How do you access the Lukes VR MOD menu while in game ? I can do it in Cyberpunk but in this game nothing happens
Usually, a good idea to post in a newer Patreon post so it is easily seen :) There are 3 possible options on controller depending on the game. Both triggers, both thumb sticks or pause and start at the same time. The pause/break button on the keyboard should also work for every game unless you changed that when the overlay popped up for the first time.
Hi, I'm trying to get the mod to work for Indie VR, but getting an error that "TheGreatCircle.exe" Access is Denied. It's the only file that is failing to process. This is on Xbox/GamePass games on PC, and it appears Microsoft can make the .exe files read-only despite me overriding it in the folder properties. Any advice to get this to work besides buying the game out-right? Thanks.
Do you have the game on C drive? That works for some people on Gamepass but also make sure to follow the install video and set all the necessary in game settings flat before running the config file. That has also helped some people with that issue.
Hi, Can you tell me if the game still has artefects/halo around characters and objects ingame ?
After injecting the files in the exe folder of indiana jones, and following the instructions in the video, the game still runs flat. Pls help (psvr2 pc adapter, 4090 laptop)
This mod is so cool, but I can't really use the menu or map in game. If I bring up the inventory, map, journal, etc It's way too close to my face and I can't read it. Also the Hud is way off to the sides of the screen and can't make it out. I found one option for HUD scale but it just brings everything from the outer edge more to the center but also makes it really tiny...
The HUD slider in the Indy tab? Things like maps etc you can't really fix because that is how the game has them. You will have to tilt your neck forward and look down and left or right. Sucks but it is what it is.
With Render method set to 1/3 performance is great but it makes me kinda dizzy, and setting it to 2/3 it's great but performance sucks. Is this just a common thing when using that much frame interpolation? I have to say that I'm surprised how damn sharp this MOD looks with DLSS! It's almost like playing in 2D with sharpness on my Big Screen Beyond.
1/2 is harder to run because of the higher fps cap. Both are generating extra frames, so they are heavier on the GPU than Legacy. Does the BSB go down to 60hz or is it locked at 90? Legacy will be easiest on performance but have motion jitter when things move past you or sideways and less fluid feeling.
hi guys. Is there a way to enable looking up and down with the gamepad? Usually I use my head but sometimes that not enough to see some things and can't crane my neck far enough.
It is head based and locked to your headset for good reason. Stops all kinds of world/horizon spinning shenanigans.
Is there any MOD setting to avoid motion sickness like tunneling or limiting FOV when not moving ?
No, not in general. I don't know that none of the games have a vignette effect of any kind though. You'd have to check the games settings, but Luke doesn't add anything like that in.
Indi in VR can be great but not good timing cause Spider Man 2 is coming to PC :)
Theres too many games coming!!!
I was just about to play Indy flatscreen when I got Luke's email. So excited! Re-joined Patron as I never had time to play anything before but Indy in VR is my dream game. Besides this, I'd love to play an exploration adventure game with my wife on co-op in VR. Has there been any mods for that?
Hahah! 🤜🤜🤜NO TICKET 👉😏
When is the release day for the indiana Jones VR mod?
Once I saw re-shade Depth 3D working with this, I had no doubt Luke Ross would do this. I've been avoiding getting too far so I can start this game over once Luke releases this. Thank you Luke Ross, you really go above and beyond for us patreons. :)
Really hope you can do Kingdom Come Deliverance 2!
So a 3080 will be able to move this well? :-O
I am not sure about this VR mod, but I've been paying TGC with Reshade Depth 3D on my 3090ti at 1440p Superwide (to mimick the aspect ratio of the films) and it runs great that way.
Luke, your last releases and the effort to mod Indy are so great I'm out for words!, thank you so much!!!. On another topic I forgot to put in my Santa card a much desired gift: are you considering integrating an option like UEVR's "Synchronized Sequential" in your mod? (even if it is not 100% artifact free, it could have a beta warning), AFR is great, but I believe "SS" is superior and it also gives us the option to use Motion Smoothing techniques outside of the one integrated if, for some reason, it works better or with less latency in our systems. Thank you so much again, you are the man!!!
You are Working so Hard Luke, you deserve the best. Thanks to you and Brandon.
Luke's work is admirable, sincerely, thank you very much and congratulations!!!! Of course, a less demanding game would always be a very welcome option for those of us with more modest GPUs.
Final Fantasy 7 Rebirth comes out tomorrow afternoon
I imagine UEVR mod will work
As a big fan of your work, if I might provide some constructive feedback. I have some concern about the pace and choice of new releases. I bought Star Wars Outlaws specifically for the VR experience and was very disappointed. I am probably going to switch to playing in 2D it is so bad. Hopefully Indiana Jones will be better. It seems like Star Wars Outlaws may have been a poor VR candidate from the outset. The graphics are disappointing. The HUD is terrible. The black bars and cutscenes are pretty bad. Additionally, (not sure if this is a problem unique to me) The framerate for some reason is stuck in the high 30s no matter what I do, which is making fast moving objects look like garbage and causing VR movement discomfort. Personally, I would prefer to see fewer releases and have those releases be superb VR candidates that are well supported like Cyberpunk so that I don't waste my money and get my hopes up. I think this would be better for you two as well from a development and support standpoint.
Star Wars Outlaws works flawlessly for me. I think its your set up. The release is awesome.
Could you try to do halo infinite next or even master chief collection
Did you check out the recent Halo mod yet?
Great to hear that the issues Ian was having with melee combat is not normal for the mod. Can't wait for the release!
Cant Wait so looking forward to this , only played a little of the game at launch , had a inkling that a VR Mod was in the Works
I thought this wasn’t possible due to it being in Vulcan?
Nobody said it was impossible... Just a lot more work for one game. It is Indy though, so Luke deemed the extra effort worth it. Lucky us :)
Can’t wait to play it!! Knew he’d eventually do a mod for such a popular release 🔥
