January 13, 2025

Video tutorial: how to install the mod and optimize Avatar for VR

Brandon has done it again! Embedded above you’ll find a thorough video explanation of how to install the R.E.A.L. VR mod (useful for those of you who are new to the Patreon, but even people who have already played with my mods can probably learn a new trick or two) and a final deep dive into the magical world of Pandora… actually, into the magical world of optimizing the game’s visible and hidden options so that the magical world of Pandora will look as good as possible in your headset.

In the video description you will find timestamps for the various sections, and even links to configuration files that Brandon prepared so that you can easily set your graphics options according to the power of your GPU.

Thank you Brandon for the wonderful job (it’s just crazy how many hours go into researching and documenting configurations in order to make a video like this).

And stay tuned, because even though the winter holidays are over, VR Santa is still going to deliver a surprise pretty soon!

AFOP Install and Performance (YouTube)

Comments (93)

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Blade007700 · July 21, 2026

Hi, Which key or key combination opens the VR mod menu or overlay in AFOP?

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Brandon(Post Maester) · July 21, 2026

https://docs.google.com/document/d/1UZt0Z-mzZC0-EEe2nseQRQrKcacd1phLaX2WRkyPGaY/edit?usp=sharing That is a link to a navigation document I made. Should cover most basic stuff.

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Bernd Busch · June 27, 2026

I know this is really long ago, but perhaps Brandon is strill looking. I have the issue that with the latest public patch, the intro and the menu render prefectly in VR, but once I go int he game I only see a square with the game and like double vision - not VR. I have a 32:9 1440p monitor and canÄt access all of the overlay, as my mouse seems to be constraint by the portion my monitor can display and it only shows 2/3rd of the real overlay :( And ideas?

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Brandon(Post Maester) · June 27, 2026

Try setting a 16:9 Aspect Ratio with your monitor. What headset and how is it connected if not DP?

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Marosh Bruno · May 1, 2026

Hi Brandon. I have this game on ubisoft launcher but it doesn't start in the headset (og pimax crystal). Any ideas why? Thanks in advance...

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Brandon(Post Maester) · May 1, 2026

Some people were having an issue with it not starting and they had to disconnect Ubisoft from the internet to get it starting properly. Not sure if that is still a thing or not. If you put a copy of your RealVR64.log file on pastebin and link it here, I'll take a look.

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BlessLegend · March 23, 2026

i need some help when i look to the left or the right the video seems to be sligthy dealyed giveing my black bars how do i fix it

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Brandon(Post Maester) · March 23, 2026

It is a good idea to comment under one of the newer posts further up, that way it gets seen :) First try lowering the "reduce shaking" slider in the main tab of the REAL overlay. Hopefully that helps enough. If not, then it is either low performance, high latency, or a combo of those plus the FOV optimizations. There are two FOV optimizations in the main tab of the REAL overlay. They keep the game from rendering beyond your headsets FOV, which saves you performance and improves image quality. You can disable the Hfov optimization if all else fails, but it will cost you some performance. What rendering mode are you using?

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BlessLegend · March 21, 2026

i need some help i got the mod to work for the most part but it studders realy badly and im not sure what i did worng

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Abner Burgin · March 9, 2026

it makes no sense

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Abner Burgin · March 9, 2026

how do you do it

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Mayckon Almeida · December 23, 2025

hey guys, im such disappointed, i just watched the movie and bought the game when i knew it would play in VR, but ive tryed anything and it still doesent work at all, there is any chance to play it in VR after the dlc release?

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Mayckon Almeida · December 23, 2025

thank you again in advanced, i didnt expected the fix would come faster, i already download the 25.2 and it worked as well

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abdalla alzaabi · December 19, 2025

just got the game and did all thing in Brandon video. game not launching in VR

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Ryan Thompson · December 21, 2025

The recent update broke the mod, we're waiting on an update, really want to see the new DLC

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Deniz Sahin · December 6, 2025

REAL_mod_by_LukeRoss_v18_0_1.zip

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michael 613 · September 9, 2025

Hi Luke, I just downloaded the latest v16.0.1 build for Avatar: Frontiers of Pandora. The ZIP I got only includes openvr_api.dll, cudart64_110.dll, RealConfig.bat, and RealRepo — but there’s no d3d11.dll. Without that file the game only launches flat. Could you please confirm if d3d11.dll should be included in this build or if it’s generated differently now? Thanks a lot for your amazing work!

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Sam Strom · August 15, 2025

Any tips on uninstalling? My game keeps crashing, I'd rather go back to flat. I uninstalled from steam and re-downloaded, but that didn't work...

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martin nagy · July 28, 2025

Does anyone have an issue with "double crosshair in Avatar? I am using latest REAL v22.

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Destin · July 10, 2025

Hello, new subscriber, I've installed the mod for Cyberpunk 2077 and have spent several hours tweaking things trying to find the sweet spot. The problem I'm having is that no matter what setting I change, everything is very pixelated and there's excessive ghosting beyond what's typical. It's less noticeable with 1/2 over 1/3 but still very much there. I've adjusted every resolution setting, ever render option, and kept graphic settings on Low in game for the sake of finding the setting that will fix my clarity. I'm using an older CPU which may be my issue (Intel Core i7-9700K) but using a 5070 TI which should be able to handle the graphic load. Pairing this with a Quest 2 using USB link cable. I'm looking for additional settings I should try in the Oculus Link settings (currently using 72hz) My FPS in game doesn't seem to drop below 45-50 except for a bit of stuttering when turning fast. I'm currently reinstalling the game and the mod to see if there's some odd configuration I had setup without knowing

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Salvador jimenez · November 9, 2025

i have the 4090 gpu and 9800x3d cpu with the exact same issue

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Fbird · May 11, 2025

Hello, I downloaded everything smoothly but now its just crashing my game, are there any directs to uninstall the mod? I'm getting worried I've caused some serious damage here. Thank you.

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Carlo Pezzano · June 24, 2025

i have the same problem, did you a way to unistall it

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Ryan Thompson · May 1, 2025

I went through this guide and still having trouble .. what did I miss! My Vive Pro on 5090 through Steam VR is locked at 40fps in this mod. Vsync on, off, no matter, all 40FPS. Frame rate limit on, off, no matter, all 40fps. Setting the VR resolution through overlay, anywhere between 1024px and 2800px are all 40fps. Changing video settings with DLSS Performance through Quality, 40fps. Setting graphics quality between Low and Ultra, 40fps. Legacy AER? Half refresh? Third refresh? Mono? All 40fps. When using a mid setting of "High", FpsVR shows my GPU usage at around 40%, CPU at around 30%. Still only 40fps. Setting lowest possible settings, GPU goes as low as 30%, still only 40fps. Setting Unobtanium and DLAA, I can get the FPS to drop to around 30fps. But even then, both CPU and GPU usage are around 50-60%. Everything looks gorgeous and perfect, but 40fps is too low to be playable. In Star Wars Outlaws, same system gets around ~80fps at max settings. What am I missing in the setup of this game!?

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Brandon(Post Maester) · May 2, 2025

40fps seems like a really odd number to be locked at. Is your headset set to 90hz? 120hz? Are you using the latest Nvidia driver? If so, you could try rolling back one. Seems to be lots of driver issues lately. They just released another driver a couple days ago with some fixes.

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Yort · March 24, 2025

Hi! I just downloaded the mod to use for AFOP for the first time. I unblocked the folder and put the files in the executable’s folder then ran the config file like in the video, but when I connect my headset and launch the game it just stays in the questlink environment and only plays the sound through the headset. I'm using a Quest 2 and I have AFOP on Ubisoft. I tried using WMR like in another comment but it's deprecated in my windows version.

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Brandon(Post Maester) · March 28, 2025

It is usually a good idea to post in newer comment sections :) Any luck figuring it out? Have you tried launching the game from your monitor as well as from inside the headset. Some people have better luck doing either of those specifically for some reason. How is your Quest 2 connected? You are not using SteamVR at all right?

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Ganesh · February 27, 2025

Help! Avatar now only starts in 2D (G2 Steam version) I first suspected a runtime error because I played DCS after a long break and that's the reason why I use Open Compostit, OpenXR + Toolkit. I normaly only have to deactivate the toolkit for any other REAL game and change the API as needed. CP2077 for example runs with both. But in genreral i prefer OXR if possible because of better performance. Avatar was always a bit tricky to start in VR (in contrast to CP e.g.) I suspected the Ubisoft loading stuff? I also can´t remember the used API for AFOP but i remember sometimes a bit WIN+Y, Alt+Tab... WMR stuff... to get it on my G2. Steam always started automatically, but not SteamVR itself, this had to be off anyway, but then it worked like a charm! Now nothing works anymore. I've tried it >20 times swiching the 2 runtimes via "OpenComposit runtime switcher" and checked in SteamVR/Settings/OpenXR. Either SteamVR or WMR(G2) nothing kicks VR in. I don't know what to do anymore. New 17.0.. RealConfig.bat.. Keep/Delete... only 2D (sound goes to HMD)! My G2 remains trapped in the WMR house or SteamVR house (although it didn't start from the SteamVR environment before either (see above).

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Brandon(Post Maester) · February 27, 2025

Don't use SteamVR, just set WMR as your OpenXR runtime and use OpenXR. Check the game settings and make sure the display settings are correct. Also make sure you don't have frame gen or any settings like that turned on. If you want to put a copy of your RealVR64.log file on pastebin and post a link here, I can take a look.

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Salvador jimenez · February 9, 2025

Hi, I recently built a PC specifically to play Avatar. My setup is: GPU: 4090 CPU: 9800X3D RAM: 32GB DDR5 6000 Quest 3 link cable The game looks amazing in VR, but no matter what I do, even if the frame rate is high, for some reason, whenever I look around using the right stick on my game controller, it is incredibly bad, like if the frame rate were 10 FPS. When I'm running or looking around with the headset, everything is fine; it's only when I use the right stick to look around that everything looks distorted and extremely bad, even though the FPS is high. I've noticed I always have high latency (140 to 100 ms minimum). Is this normal with this mod?

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Brandon(Post Maester) · February 10, 2025

What rendering mode are you using? 100-140 sounds about right for this game depending on where you are, your frame rate and what rendering mode you are using. Is your controller wireless or do you have any other controller or input devices plugged in besides mouse and keyboard? Any other gaming or performance software running? FPS tracker, Nvidia App overlay, Riva Tuner etc.

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John · January 30, 2025

Just became member how do I get mods

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Brandon(Post Maester) · January 31, 2025

Just download the latest from the Indiana release post or the pinned welcome Patreon post. 16.2 Watch the install video if you need help installing it. Same version should work with any supported game.

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Salf · January 22, 2025

Anyone got any advice on reducing stuttering for Avatar? I seem to be getting bad stuttering on ppd over 20 for this game, even if I lower all the graphics settings it seems to kick in on anything above that. It happens a little bit at 20 but above it’s constant. I have an rtx4080 but a 4 year old i7 processor so wondering if it’s a CPU bottleneck. Maybe there are some CPU intensive things I could reduce to alleviate it and get the resolution up? Cyberpunk I have at 26 ppd and it runs buttery smooth with most settings on high without ray tracing. Feels like I should be able to get more ppd on this game! Also, I’m running them at 90hz at 1/3 but get similar performance at 72hz 1/2.

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Brandon(Post Maester) · January 23, 2025

I find 72 at 1/2 to be much better than 90 at 1/3. Less artifacts and trails, etc. A more powerful CPU would probably help with stability, but this game can still have major dips in areas. Definitely harder on performance than Cyberpunk. Have you watched the performance video yet? You can try disabling some of the things there to increase stability.

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FlyingWaffle · January 22, 2025

Sorry if this has been covered: in the skill unlock screen, it seems that some of the late skills to unlock (at the farther ends of some branches) are outside the rectangular area/screen boundaries. Is there a workaround?

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Brandon(Post Maester) · January 23, 2025

I think someone said they changed the aspect ratio in the game settings, and they were able to see them, then switch back after you are done. Something like that. If I disable Hfov I can also see them somewhat better, but they are not totally off the screen for me to begin with.

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Poor Yurik · January 20, 2025

@Brandon I posted a few times about the hud overlay issue I was having with my Pimax Crystal. After not finding anyone with the same issue on any forum and trying quite a bit of troubleshooting/software reinstallations, I ended up totally reformatting and reinstalling Windows clean. Every works perfectly now and the mod is *incredible*. Two pieces of feedback: 1) The head origin in some cutscenes is wrong -- for example the first car ride with Deshawn your head is really low and forwards like you're a turtle :D, 2) I wish there was a way to edit how close you get to monitors when reading them -- I'm assuming that's to help people with low resolution VR headsets, but I have to lean back hard in my chair every time I login to a computer in the game.

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Brandon(Post Maester) · January 21, 2025

There are first person camera sliders in the overlay but adjusting them must for monitors sounds like a big hassle. Your head still stays that way (car ride) even if you recenter? Glad it is working better for you now and you are able to enjoy it. Thank you for reporting back.

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Skaparadise · January 20, 2025

Hi, do you recommend virtual desktop sharpening ? thank you :)

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Brandon(Post Maester) · January 20, 2025

That is entirely up to your preference. I would just warn you in general about using too much sharpening. The deblur slider in the main tab of the Real overlay is a built-in sharpener that is all the way up by default. So, if you use VD sharpening on top of it plus possibly DLSS sharpening, or in game sharpening, that is a lot of sharpening.

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D S · January 19, 2025

Can anyone check this and reply>? I just realized the slider for "reduced shaking" also significantly affects how quickly "black bars" disappear? This is SO significant for me that I'm going back and trying it on multiple games. I had previously assumed the latency was the only factor determining how noticeable the black bars were. It might be annoying to have a shaky UI - but the in-game performance is much improved by moving it to zero. I assume this averages/smoothes head tracking, which is great for stabilizing the UI elements, but the unrendered areas recover much slower as a result too>? I mean this was huge for me and I don't know how many posts I've read complaining of black bars, only to assume there was nothing to be done other than reduce latency. To be clear it doesn't seem to affect the *degree* to which the bars encroach, but the speed at which they are "replaced/rendered". This is huge for me!

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Brandon(Post Maester) · January 19, 2025

HAHA, if you look back over comments under recent Patreon posts, I have probably mentioned this a good 30 times :) I think it is also in one of Luke's posts. I have been mentioning it since the fov optis were introduced, I think. But yes, a handy tip indeed 🙃 I have to tease you a bit because you have been around for so long. Of course, thank you for sharing!

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D S · January 18, 2025

Ghost of Tsushima is right up there with Cyberpunk - in some ways it's better. It performs well and is extremely fun. Much more so than Avatar. The visuals are beautiful and the story is captivating. Movement is a smooth. I can really appreciate the extra lengths Luke must have went to make it work despite the UI/HUD challenges. It's really impressive!

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D S · January 18, 2025

Will the update to DLSS (transformer model) be OK with Luke's new fix? I mean: is DLSSS agnostic of the method of DLSS?

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Brandon(Post Maester) · January 18, 2025

Not sure really. I don't think we'll know until it comes out :) I'd think we should still be able to just drop DLSS 3 back in if needed though.

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3649def · January 17, 2025

aprés plusieures reglages AVATAR tourne a 70 fps et c'est magnifique je n'aurait jamias achete ce jeux est pourtant en vr il est incroyable merci pour ce beau cadeaux

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Brandon(Post Maester) · January 18, 2025

Glad to hear you are enjoying it. It is absolutely beautiful in VR. Have fun!

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D S · January 17, 2025

A form of Multi Frame Gen 4x (but by extrapolation) is actually possible on any MQ3+Nvidia Card with Virtual Desktop: Enable SSW (always mode, not auto) and use AER1/2 mode. Important though: *Use 120hz mode*. This is important to keep latency (and therefore black bars) down. Then adjust your res slider/setting to get 60FPS at all times to ensure you feed both AER and SSW the proper frames. If you can't get 60FPS solidly, don't use this method. https://youtu.be/YFyJ5RpQ8-g Try it and let me know if it works for you as it does me.

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D S · January 17, 2025

Addendum: as a bonus the above method also reduces the overhead of AER somewhat (as compared to AER1/3 mode) improving frame rates.

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D S · January 17, 2025

Why doesn't Frame Gen work with mono mode at least? I mean a frames a frame right? Well at least we have AER!

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Ángel Moreno Alcalá · January 16, 2025

Hi Luke! Thank you very much as always for letting us enjoy great titles in VR. I just wanted to make a suggestion, it would be a great joy for us to be able to enjoy older games in VR like Batman Arkham Knight, the latest Tomb Raider saga, Assassins Creed Unity or Alan Wake. Thank you very much for your great work and of course, thank you very much Brandon!

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Brandon(Post Maester) · January 16, 2025

Or.... Dark Souls 3 🥴

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D S · January 15, 2025

What kind of latency do you get Brandon?

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Brandon(Post Maester) · January 16, 2025

It has been a while since I just played Avatar for fun on my Aero. I had planned on taking a day or two to play for fun but ended up mostly just decompressing from VR and hanging out with my wife and daughter. My daughter has been bugging me for a while to catch up on some anime. Just hopped back on with my Aero and I get 60-70ms around the home tree area and 70-100ms in the plains depending on where I am at or what is happening. I use Legacy AER when I am actually just playing a game for fun. Are you getting a lot of latency?

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Dante999 · January 15, 2025

Hi, I noticed that on Horizon Forbidden west the visual is correctly zooming when aiming, but this is not happening on Horizon Zero Dawn...is it normal?

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Brandon(Post Maester) · January 16, 2025

Are you playing in first person on Zero Dawn? I don't think it zooms in much if you are in first person. I don't have it installed currently.

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Ninja Pepe · January 15, 2025

If you buy the patreon for one month and then quit it will you still recive the benefits? If an update comes out that breaks the mod do i have to just pay 10 bucks again?

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Brandon(Post Maester) · January 15, 2025

If an update breaks the mod, then yes, you would have to resub to get the version with a fix. You could also roll back the game version depending on what platform you own the game on.

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Alessandro D'Amico · January 15, 2025

My last test! https://youtube.com/clip/Ugkxh-kl5TuOeoWPr3zUtACWOSfgJJg_Am8r?si=7lbCNsdkmX-OMrZw

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Alessandro D'Amico · January 15, 2025

Hello everyone, I have smooth gameplay but very choppy recording with Oculus Stray tools, can anyone help me with the problem and for the discussion of increasing the priority? 🙏🙏🙏

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Brandon(Post Maester) · January 15, 2025

Oculus Stray tools??? I don't know what that is. I use OBS. REAL has a built in OBS source you can enable in the REAL overlay towards the bottom of the main tab. Edit: Ha, you probably mean Oculus Tray Tool? Just got it. What settings are you changing?

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aLion · January 15, 2025

Interesting that between traditional Santa and newage VR Santa... one of them is actually REAL.

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Brandon(Post Maester) · January 15, 2025

Whatchu talking bout!?

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evilbenny · January 14, 2025

My turning goes all weird and laggy when i turn in game, but not when i turn in real life in cyberpunk

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Brandon(Post Maester) · January 14, 2025

Do you have frame gen on? What headset and how are you connected if not DP? What kind of fps and latency are you getting? There are fps and latency boxes you can check to show in game. They are located in the overlay tab of the REAL overlay.

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mrorange · January 14, 2025

good idea, will check the video in detail

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Chris Clark · January 14, 2025

I cant get this vr mod to work for cyberpunk. I get an error about the directory address. However i have installed it in the right place. Inside the games directory, inside the bon /x64 folder right next to the games exe file. I start it up and get the error message. Any ideas whats wrong?

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Brandon(Post Maester) · January 14, 2025

Odd, what platform do you own the game on? Game is up to date? Using version 16.0.1 of the mod?

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Matthew Murray · January 14, 2025

Hi Brandon, I've spent hours and hours playing with settings to optimize Ghost of Tsushima since it ran so poorly at first. What finally did it for me was setting rendering mode to "Legacy AER". Its so much better! The game runs 2x fps and is so much easier on the eyes. Why is it that legacy is so much better for me? Did I do something wrong? I'm running Valve Index, Steam OpenXR, DLSS 3 enabled on Quality, Framegen off, with a 4070 Ti.

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Brandon(Post Maester) · January 14, 2025

Legacy is easier on performance because it is not generating extra frames like 1/3 or 1/2. It is less fluid because of that, and it has motion jitter. The motion jitter was one of the main reasons Luke made AER V2. I am used to the motion jitter when things move past me so I stick with Legacy to push resolution higher. The fluidity of 1/2 feels amazing though. Just depends on your system and your preferences. Nothing wrong with enjoying either one.

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Disco Dan · January 14, 2025

Never has being blue felt so good! :) Thanks Brando top job scholar! The sheer scale of this game and immersion is a thing of beauty to behold in VR.

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Brandon(Post Maester) · January 14, 2025

You are most welcome. It feels like I am a kid again, getting lost in the forest when playing AFOP :)

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FlyingWaffle · January 13, 2025

Just to double check, but the mod should work fine with the game's two DLCs, right?

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Brandon(Post Maester) · January 14, 2025

People have mentioned playing them :) haven't tried yet but they should.

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reanor · January 13, 2025

VR Santa needs to get his VR s.... reindeer together... :D

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bpatchesnet · January 13, 2025

I have a technical question concerning the new NVidia 50 cards. When I compare a 5080 with a 4080 Super the raw power is not much higher. The higher performance is only gained by multi frame gen. Am I right that Frame Gen is not supported by Lukes Mods? So an upgrade to a 5080 wouldn't give me more performance? Is it possible that the multi frame gen is supported in later versions of the mod or is it unlikely?

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Brandon(Post Maester) · January 13, 2025

I don't know if that is really answerable at the moment :) I myself am really considering holding off until later down the road if Luke somehow finds a way to get it working. Will most likely be a while before we can actually get our hands on a 5090 anyways. That being said.... I'll probably set an alarm on release day and try to swipe one before the scalpers get them all :) and if I fail, probably won't feel too down about it and just wait it out. The price is ridiculous but since I already have a ridiculously priced 4090 I can most likely get more than half the cost of the 5090 back. Short answer... We don't know 🙃

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Tim Hitchins · January 13, 2025

I followed the settings for Avatar but I'm on a Pimax Crystal Light and it's not coming through to the headset at all. It ran the realconfig.bat file without an issue, I also ticked the unblock setting on the .zip folder. On the TV the resolution goes crazy, lots of colours and massively pixelated ones at that. Any ideas what I can try to fix?

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Tim Hitchins · January 14, 2025

Shame about this as I'll just have to stop the subscription straight away. I was looking forward to trying two of the best VR games ever, cyberpunk and avatar :(

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Tomo · January 13, 2025

DEAD SPACE PLsssssssssss !!

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Sean Lewis · January 14, 2025

masochist 😁

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Joey DiBenedetto · January 13, 2025

I know there is no support for it, but would anyone be able to answer if it’s worth the time of trying to get the LCPP mod working with the VR mod for gta5 or is it impossible/waste of time?

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Roman Kuzmenko · January 13, 2025

Hey, Brandon. Great job, thank you! Would you mind sharing your settings in the mod itself? I’m curious because I have similar PC specs (though I understand it might not work the same for everyone). I’d like to compare them fully with my current settings to understand the differences.

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Brandon(Post Maester) · January 13, 2025

I use the second preset with clouds, cloud shadows and specular reflections turned off. PPD depends on headset. I also prefer Legacy rendering mode at 90fps. 72hz using 1/2 is a solid choice. There are a number of factors other than graphics settings, so that is not easy to answer without comparing our headsets and REAL settings. But drop in that preset and that is what I use.

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Matthew Kinsey · January 13, 2025

Playing Ghosts of Tsushima. At beginning where you sneak through the village. There is some kind of tinted window over most of my view with tiny unreadable text appearing and disappearing at the top. I can't figure out how to remove this.

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Tomo · January 13, 2025

It wii go away once you leave the tutorial area annoying indeed got me also confused

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lid · January 13, 2025

Hi, can you please recommend a pc to buy that can optimally run cyberpunk mod? Please include specs, thanks so much

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Matthew Kinsey · January 14, 2025

So...optimally, if you mean the best graphics and performance, isn't completely achievable on VR for CP2077 yet. I run a heavily overclocked 4090, an AMD 7800x3d and 64gb of 6000mhz ddr5........and I still need more performance for CP in VR. I have all graphics settings at max ( except NO. Raytracing and screenspace reflections OFF) with the mod target pixels at 31.5 .......and "Optimal" will still need more horsepower. If you can afford it and want the most visually pleasing CP2077 VR experience, then get at least at 4090 and the best cpu you can which is a 9800x3d at the moment. ....if you can wait one month and can find one, the Nvidia 5090 will be out at may give as much as 30 to 40 percent raster rendering uplift to the game and possibly even double the performance with DLSS 4.....A PC as specified is going to run you $5k- $6k though.

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JLinn · January 13, 2025

VR Santa is so much nicer than regular Santa :)

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FlyingWaffle · January 13, 2025

Great job Brandon! Will try a few things tonight, like turning off the clouds (they may matter more visually when flying around rather than when being on the ground, not sure)

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Brandon(Post Maester) · January 13, 2025

I'm glad you found some things that may improve your time in Pandora :) Have fun!

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Joël Querci · January 13, 2025

Yeah! Thanks Brandon still awesome! And can’t wait for the surprise Luke!!!