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May 23, 2026

Shame Free Gaming #30: The Ongoing Evolution of the Visual Novel

In this episode of Shame Free Gaming we look at Mixtape, Dispatch, and the wave of Interactive Romance Simulations like Five Hearts Under One Roof that have exploded in popularity on Steam. Are these Visual Novels? To answer that, we look at the last 50 years of interactive fiction and the gameplay and themes that have evolved alongside changing technology.

Shame Free Gaming #30: The Ongoing Evolution of the Visual Novel | Shame Free Gaming (Podbean)

Comments (4)

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Faxmachinen · May 24, 2026

Does a piercing matter? Customizing your character helps you build a connection with them, which in turn changes how you experience the game. And how you experience the game is arguably what matters most. Dialogue choices that have no impact on the overall story (which are most of the dialogue choices in Dispatch) are also a form of character customization, but unlike a piercing, their effects are fleeting and quickly forgotten. So it can be argued that character customization is more important than dialogue choices. But another question is whether it's worth the developer's time. For e.g. a RenPy game it's rarely a good choice to allow character customization, as you have to create many, many additional versions of your character assets: raised-eyebrow, raised-eyebrow-with-piercing, frown, frown-with-piercing, etc. But in a more dynamic engine where you can just say "attach piercing to eyebrow bone" and the skeletal animation system takes care of the rest, it's probably worth it. You'll still have hair styles that clip through tall armor, but that's a small price to pay.

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Sex Positive Gaming · May 25, 2026

It would be cool if every modification and option had some impact. Like a character notices the piercing and comments about it. That would make the world seem more meaningful.

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Faxmachinen · May 24, 2026

The podcast co-host formerly known as 'dad' is finally introducing himself? This podcast is getting all professional and stuff, I like it. An interesting example of branching storylines is Life is Strage 1/Double Exposure/Reunion. The storyline splits in two in a big way in the first one, the second one juggles both, and the third one merges them back together.

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Sex Positive Gaming · May 25, 2026

I guess he's here for the long haul.