September 8, 2025

Law School Episode 4 - Progress update #9

Morning everyone!

Last week turned out better than expected, even though it started off pretty rough.

I ran into some annoying issues with the game on Steam. Achievements were not loading, and after troubleshooting for quite a while without success, I had to contact support and lost time in the process. On top of that, I had a library sync problem with a new asset I purchased, which forced me to reopen multiple scenes and fix things manually. That ate up even more time.

Then a few real-life matters piled on, leaving me with a busy and exhausting start to the week. By the weekend, I had barely passed 100 renders, which felt discouraging considering how many hours I had put in.

But Saturday things finally shifted in a good direction. I kitbashed an environment for the scene I am working on. It took me about two hours, but it gave me a huge boost of momentum. So much so that I cranked out over 100 renders this weekend alone. A few people on my server teased me, saying I would not hit 200 this week, and honestly, nothing gets me going more than spite. Thanks to that, I ended up having a fantastic weekend that really salvaged the week.

Here are the numbers:

  • Static renders: 1,435

  • Animations: 20

  • Story content: 24 scenes written (20,295 words)

That is 213 new renders since last week, which I consider a solid number. I also believe I have passed the 50 percent mark for this episode’s content. Finishing Day 3 will be the milestone that seals it. My plan is to wrap up the big scene of Day 3 today, move on to the LEWD section tomorrow, and focus on animations throughout the rest of the week. Once that is done, I will tackle a short scene to close out the day, with the goal of moving into Day 4. It is ambitious, and the LEWD part might be tricky, but I am ready for the challenge.

Speaking of LEWD scenes, the very first one I made myself has finally finished rendering, and I have to say it looks pretty good. I am happy with how it turned out, and that is giving me extra motivation to knock out the next one.

That is it for this week’s update. I will get back to work now. I may not reach 200 renders this week, but I plan to make up for it with a healthy batch of animations instead.

See you all next week, take care.

MisterSpiteful

Comments (7)

T
TajaRrR · September 8, 2025

Awesome log as always Monsieur Bonaparte ❤️ Keep up the good work bud! 😘

J
Jonathan Hang · September 8, 2025

Look at the world… trying to slow and sabotage my boy's progress. I mean, 100 is still a lot… That's 100 more than I'll ever do 🤣. Good hustle and work, MM 😉👍🏻. Hmmmm, spite, huh, you say 🤔…? Nah…. 😅. Lovely numbers, and we're past the halfway mark for the EP 😋🙌🏻! Thanks for the Weekly Update, MM!!! Keep on keeping on, 😉!!! ALWAYS EXCITED AND EAGERLY WAITING FOR YOUR GAME AND POSTS 🙌🏻🔥!!! Love and appreciate everything! You ❤️, your ladies 😍, your posts 🥰, and your games ❤️! Always make my days better 🌈!!! Stay safe, stay blessed, and stay in PERFECT health, beautiful people! And don't forget to hydrate! Have an amazing and beautiful week! I'll catch you all—ON THE NEXT ONE ✌🏻😁!!!

T
TakeoverRug · September 8, 2025

It always sucks having to reopen scenes to fix things. Especially if it’s a small fix and it takes a while for the scene to load. I feel ya MisterMaya. Thanks for the update :)

M
MisterMaya · September 8, 2025

Yup, I started saving my files without compressing them now, so that this issue can be fixed faster :D

x
xDanteMD · September 8, 2025

Spite, a true frenchman! 🇫🇷

A
Andrew Zhu · September 8, 2025

Thanks for the update Maya! Wow looks like you really pushed yourself hard this weekend and got a chunk of work done!! But remember don’t push yourself too hard since this is not really a competition, but glad to hear the issues you had has been resolved. I hope this week will go smooth for you, and remember to take good care of yourself! Have a productive week ma goat!

r
rannmiumec · September 8, 2025

Great job as always 😄