Law School Episode 3 - Progress update #24
Hey everyone!
Post-work couldn’t be going better, honestly. Last week I sent the game off for its first round of testing, and I jumped straight into wrapping up the remaining tasks on my side.
And I got them all done! The Facegram message system is now fully functional, I tweaked some UI here and there, and even gave some old stuff a much-needed refresh.
I also received all the final animations, and everything's now in the queue. I’ve got around 600 frames left to render. Since it’s a LEWD scene, I’m going for high quality, so it’ll probably take about five days to finish. Once that’s done, Episode 3 will be fully rendered, and I can finally move on to the last few renders from Episode 1. That gives me about two weeks to render everything from Days 6, 7, and 8—which should be doable, especially if I fire up the main rig, which I probably will.
Only downside: my CPU’s slowly dying, and I keep getting blue screen crashes. So I’m trying not to push it too hard… rendering tends to make the computer go full Bazinga.
Meanwhile, Wibble is working hard on proofreading, and from what I’ve seen, should be done in the next few days.
So...
I can officially announce that Law School – Episode 3 is going live on June 20th in early release!
I’m super hyped. Here’s the plan:
June 20th – $20+ tiers
June 25th – $10+ tiers (until Steam release)
June 30th (patch only) – $5+ tiers (until Steam release)
Steam release is coming in July. Just a heads-up—because of Steam’s rules, I can’t sell the game cheaper anywhere else. So this is your shot to get it at a lower price before it hits Steam.
What’s next?
I’ve been working today on the Steam demo for Law School – Season 1 since Steam Fest is next Monday. Had to clean up everything—remove spoilery scripts, make sure the images were on point, and that everything runs smoothly. Took a bit of time, but it’s looking good now.
Still need to create a second, LEWD-focused trailer for Steam, and rework the “Description” section (new gifs, updated text, new screenshots, etc.).
The demo should be uploaded soon and will go live today. It’ll stay up until the full release of Season 1 on Steam—or at least through the end of Steam Fest.
After that, I’ll be tidying up some UI bits that bug me, then waiting on the first corrected draft. Once I get it, I’ll make the fixes right away, send it for one last round, and we should be ready to roll.
That’s pretty much it before Episode 3 drops. Afterward, I’ll tackle the Steam stuff: achievements, French translation, cloud saves, complete walkthrough, etc.
Oh, and here are the final numbers for Episode 3:
Static story images: 3,887
Animations: 107
Not bad at all! I’ll share the full stats for Season 1 when it’s officially out.
So yeah, almost there—but still a few things to wrap up. I’ve even started using my computer to render while I nap. Gotta keep the grind going, there's a bum right on my ass.
Anyway, that’s it from me! Time to get back to work. Wishing you all an awesome week!
MisterMaya
Comments (6)
Hey, Mr. Maya! :] I played The Entrepreneur some time ago, and I've put your work on my radar since then. Didn't wanna jump into a fresh new project, since it takes forever to develop these games, but 3 episodes sounds like a reasonable starting point. Very much looking forward to trying Law School for the first time with the next update! P.S.: I love your detailed progress updates, it seems like you have a very disciplined approach. (:
Hey Snip! appreciate the compliment, I hope you'll like Law School :)
Woo hoo! Can’t wait. Time to upgrade my membership…
Oh damn! Hype! Hype! Finally - you took your sweet time.... 😜🤣
Thanks for the Update Maya! Woohoo we are finally here! Very hyped for Episode 3!! Hopefully the rest of the two weeks of post work goes smoothly for ya! And remember to take good care of yourself and have a productive week ma goat!
Letsgooooo!!! Awesome update. My hype is going through the roof rn.
