January 13, 2025

Law School Episode 3 - Progress update #6

Hey everyone,

Unfortunately, not all weeks can be productive, and this past week was one of those tougher ones.

A lot of unexpected events happened, and I couldn't create enough renders to even call it a productive week. Some good things did happen, but they came at the expense of my productivity.

First of all, I got the third rig up and running. I had made the mistake of ordering the wrong RAM, so I had to stop midway through building. I finally received the correct RAM on Saturday and completed the build. It's now fully operational and currently working on rendering some of the animations I've created. I couldn't be happier about that. Now, I need to create a lot more renders to keep up with my expanded rendering power, but that's a challenge I'm happy to have.

I also released the demo of Law School on Steam, which was well received. If you haven't played it yet, I encourage you to give it a try and wishlist the game—it really helps a lot.

On top of that, The Entrepreneur secured a spot in a new bundle on Steam, which took up some of my time as I was responsible for creating the graphical assets.

Unfortunately, all these smaller tasks ended up hindering my progress. And yet again tonight, I ran into another issue that needs fixing. After transitioning my G8 characters to G8.1, it somehow altered my library in a way I don't fully understand—but only on my main computer, not the other ones. Now, some expressions I regularly use won't load properly when I send renders to the queue. Ideally, I'd just copy my library from the main rig to the others, but I don't have a portable drive large enough for that, so I need to find another solution.

Honestly, these are just the kinds of issues that come with developing AVNs. It sucks, but I'll figure it out eventually. The only downside is that it'll take some time to sort out.

Anyway, let's talk about the progress I did make:

  • 702 static story images

  • 28 animations

  • 14 scenes fully written

That means I created 60 new images and two additional animations this week. It's been my slowest week in a while, but I won't dwell on it any more than I already have. I'll make sure to come back full of energy on Friday, ready to crush some work.

Now, I need to try and fix this issue, so I'll catch you all next week.

MisterMaya

Comments (1)

P
Penz · January 13, 2025

Those are some nice cheeks in that pic. I dare say almost as good as Venom's from Marvel Rivals.