Law School Episode 2 - Progress update #20
Hey everyone! Hope you’re all feeling better than I am today!
Last week went great; I almost hit every target and nailed some awesome numbers, plus I wrapped up Day 6 in the game. If you remember, my goal was to complete Day 6 before Sunday with around 400 renders for a big scene I started the Friday before last.
After nine intense days of hard work, I managed to create 415 renders—a personal record in my 3+ years of AVN creation. I was joking with a friend that if I could keep up that pace, I’d only need 12 weeks to make an episode! But, in all honesty, it’s been tough on my body. I was working 12-16 hours a day, just focused on the same 3D scene, and it took a toll. The first couple of days, I was hitting 60-70 images daily, but by the end, I was down to 30. I’m relieved it’s behind me, though, and now I can shift to something fresh.
On the bright side, my animator got back to me, and I already have some animations to work on. A bit of tweaking, and we’re good to go.
Yesterday and today have been rest days, which I needed, and for the rest of October, I’m focusing on one mission: finish the remaining 3D work by October 31. That way, November can be dedicated entirely to post-production.
Starting tomorrow, I’ll work on two animations and some renders for Day 7, plus review existing renders to see if any need redoing. Wednesday, I’ll tackle the 18 Facegram images and the 7 secret unlockable gallery images. Thursday, I’ll dive into the animations I received from my animator. By November 1, post-production officially begins—might even start on October 31, but you get the idea.
Now for the numbers update:
2,323 static story images
78 animations
34 scenes fully written
That’s where we stand for Episode 2. It may shift a bit since not all renders make the final cut, but we’ll probably end up with around 2,280, which I’m happy with. I’m especially pleased with the animation count, and it might increase depending on the number of camera angles I decide to use with the new animations I'll receive.
I know many of you are wondering when Episode 2 of Law School will be released. I’ve had a good idea in mind for a while, but I wanted to ensure I could complete the 3D work and shift to post-production before November.
Here’s my plan for post-production: the first six days of November will be for touching up all static images in Photoshop and Lightroom and organizing them in the game files. Then, I’ll handle animations, which should take about a day. So, let’s call the first week “image corrections and script work.”
Afterward, I’ll focus on Facegram and GUI menu choices, which I mentioned in a previous update. This part makes me a bit anxious since coding isn’t my strongest skill, and I’m not entirely sure how long it’ll take. It could take anywhere from three to ten days, so I’m planning ten, just in case.
Next, I’ll work on music, update Episode 1’s Freeroam with the new scenes, and should be able to knock that out within a day. Then it’ll be time for self-testing, making any fixes needed before handing the game to the testers. I estimate the first 19 days of November will be for post-production, with testing starting on November 20. Testing usually doesn’t take more than 10 days, so this time should be no different. That means I’m aiming for a December 4 release for Episode 2 of Law School.
December 4 is significant since it marks the anniversary of Law School’s demo release last year. Who knows, if everything goes smoothly, we might be ready even sooner!
So that’s the roadmap for the coming month. I didn’t create a specific render with the release date since things could change, but I’ll know more in the next two weeks and will share an update with an image then.
That’s it for today’s progress update! I’m thrilled with how this episode is shaping up and can’t wait for you all to experience it. Catch you soon!
MisterMaya
Comments (2)
It sounds really good, just remember to take care of yourself too :)
Thanks Albert, will do my best to stay healthy ;)
