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October 19, 2025

Livestock NPC overall gameplay

Now with everything ready, it's time to enter the core gameplay of farm sim— to milk your farmhands dry!
By design, NPCs assigned as livestock will produce two different products in the near update— Eggs and milk. Like crops, these resources can be automatically harvested and sold (If other farmhands are assigned as sellers and ranchers).
Or, you can do it yourself— while in the barn, there will be additional interactions with your livestock NPC, milk them, or help them lay eggs. And of course, these new interactions will have their own supportive scene as well— can't wait to see how the dragon and raptor races would do in the egg birthing scene.
Additionally, pregnant NPC will technically produce more milk or eggs.

For the difficulty of assigning NPCs as livestock, because obedience training and other key functions are not in place yet, every NPC will gladly accept any role with no complaint in the next update— things will become increasingly challenging with each update.

And if you have some creative ideas to share for enriching the gameplay, please don't hesitate to input your suggestion. (Also, bug report really, really helps!)

Comments (10)

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jhonnyrun · October 21, 2025

Idk if this was intended but it seeing as that the pc's body can't be changed much why not have that linked to the stat system. For example if you level up stamina to a set level let's say 30 then the pc's body will become more muscular. This could go the same for the cum regen rate/ capacity could make the balls bigger. while the furttility would make the dick bigger. Idk how feasible this is with you current modle and rig system but it could be a cool way to make the leveling system more rewarding. Mabey even having the npc comment on the pc's changes like "omg I don't remember you being this big" or " is it just me or are your muscles harder then last". Or something along those lines also just in case the way it could work was not clear enough. For evey lest just say 50 pints the pc would grow by 1 then to do the same thing again you would need another 50 pints making it up to a 100 and so no until you reach max.

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SpaceHornDog · October 22, 2025

Thanks for the suggestion. The player will start with an average body and gradually become stronger as the energy state increases. Though scaling the size of the dick might not be possible, because this will involve fixing tons of sex scene animation at an exponential rate. About NPC compliment player, I'll consider adding this, like a greeting dialogue, in the future.

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Grottoo · October 20, 2025

Random chances for twins, triplets, etc, maybe a “diet” you could give your employees as a kind boss, company paid lunches? The food you feed your employees gives boosts for a few days (Or just until you disable it) to quantity of product, regeneration rates to milk/eggs, sizes of body or even inflation limits or something. Maybe even mid/late game upgrades to sneak more buffs into food at once so you can do multiple stats per company lunch?

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SpaceHornDog · October 22, 2025

Thanks for the suggestion. Multiple pregnancy might take a bit longer to come. The idea of item effects is great. I'll remember to integrate them into the system when I start working on the item and the effect of NPC stats. Regarding giving special food to NPCs, this can be introduced in the policy system, like daily supplement intake or something similar.

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Tealheart9 · October 20, 2025

"Pregnant NPC will technically produce more milk or eggs." Oh god this is making my head hurt. This is giving me an aneurysm trying to figure out how that would work with eggs. Usually an Oviparous (egg laying) animal would get the egg fertilized externally, which is why chickens lay eggs for a rooster to fertilize instead of getting pregnant like a mammal. Assuming some magic fantasy fuckery stuff happens and because of the MC the Oviparous race you impregnate suddenly allows it to be viviparous (Typical internal pregnancy of mammals) instead, it shouldn't be laying eggs for that duration as the egg that would of been laid got fertilized and is stuck inside of the female for the internal pregnancy. If a Oviparous race was to continue laying eggs it would of just pushed the fertilized egg out and wouldn't be pregnant but instead just have to care for the fertilized egg by keeping it warm, like a chicken would. Of course having a livestock NPC become unproductive during this without a reward would not incentivize interactions with them and make them less valuable than milk producing for production and income, having the egg become a free addition to the farm once birthed/hatched (I don't know anymore) could reduce the confusion and make it make sense. Really in both senses, for all of the girls, getting them knocked up could result in another worker. To balance it out (and to avoid children characters being in the game) the child would be "sent elsewhere" to grow up and the egg laying races grow up much faster so they can enter your workforce as an adult much quicker as opposed to the milk producing races as they have a production buff opposed to becoming unproductive. This can also makes a game play choice between short term profit and investing heavily in the milk producing or long term growth with the egg laying to expand operations over time and have that done at a lesser expense and both options the child NPC could have a very low wage cost. This can also make a more controlled NPC addition system where the child would inherit most of the color from the mother with slight color mutation to them to add some variability and make it so they're just like a straight up clone. Then once added to the farm workforce you would have to build the relations with them just like a brand new farmhand. If the player doesn't want the impregnated Oviparous NPC to be unproductive there could be something like an ask option to have them lay the fertilized egg and pretty much induce the pregnancy early but wouldn't result in a child that would grow up and then join the workforce but the mother NPC would be able to produce eggs again and possibly get a short term production boost.

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SpaceHornDog · October 20, 2025

Thanks for sharing your concern. Setting the egg-laying races to stop producing eggs when they have fertilized eggs in their womb is doable— it does give the player a choice to profit from the egg or to have a happy breeder time. But for the extension gameplay, like the child immediately comes of age and becomes a helper in the farm— I must say no to any content that could possibly involve incest, underage character, or other themes which could result in the channel being taken down, even if they are not involved in sexual situations and totally SFW. Though the game will have a modding system in the future— I am strongly against incest, underage, or whatever horrible, immoral content in the gameplay. And I pray for god no modder will do something so vile and totally out of my control when the modding system is completed— I'll condemn anyone who does the devil's work. Also, the child is very likely to inherit their mother's race and traits, with slightly randomized color. Still, this is just a harmless theory— I won't be the one who makes that dangerous content.

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Sonicnickx24 · October 19, 2025

if you get the aquired lactation through the pregnency exp thing then you get the bounes from the bust exp thing

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Sonicnickx24 · October 19, 2025

also the Pleaser meter for the MC is stuck at 0.8

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Nexii Wolf · October 19, 2025

Not sure if this is a bug or some part of the random generation thing, but I had a random fox girl turn up in the park already full to the brim, of course I took it as a challenge and had to finish the job. only one breeder in this town xD. But yeah, not sure if it is a random value for NPC or not. might be somthing to do with not starting a new game, but it was a newly generated NPC with the opening chat and no relation. Odd one, but nothing broken realy.

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SpaceHornDog · October 20, 2025

It's a breeder's responsibility to ensure the town's population is at a healthy number. Mmm... this could be a bug of data misplacement between NPCs, I might need to check it.