Foundry VTT maps for Lost Mine of Phandelver
Hello dear Patrons!
I'm moving forward with converting the animated maps into json files for Foundry VTT. I'm gonna release the video presentation on their reddit, but first I'd like to ask you how those work for you.
Can some of you check it and revert with the feedback, please?
Would really appreciate!
Oh, by the way - following maps are now packed in json.
Get the LMOP Module
Download - stand alone maps
Goblin Ambush
Cragmaw Hideout
Redbrand Hideout
Tresendar Manor
Cragmaw Castle
Ruins of Thundertree
Work in progress:
Weave Echo Cave (building from the scratch)
Foundry VTT LMOP - animated battlemaps presentation (YouTube)
Comments (4)
about the map Ruins of Thundertree, there are tiles in the JSON file. Are you use them with some foundry module config?
No, but I know that it can be problematic from what I hear. You can try to download the roof tiles from the folder in my gdrive in: _Foundry VTT - >Roof Tiles and place them into Foundry user folder on your machine. If that doesn't work, you can add them as tiles and adjust their size manually. Let me know if that works, else I'll find another solution
there are missed files in json for Cragman Hidout: Cragmaw%20Hideout_FVTT.webm, Las1.wav, cave%20ambiecne.wav, cave%20ambiecne.wav, strumie%C5%84_wodospad.wav, strumie%C5%84_wodospad.wav and more. When I imported the JSON with Cragmaw%20Hideout_JPG.jpg file (the old version?!?!?), the result was the walls aren't aligned with the image. When I use images from High Quality folder, the walls are correct.
Alright! Thank you Marcos. I seems Foundry doesn't work as I supposed. Thought all the files are uploaded to the Foundry server and .json just triggers download all mentioned files. Yes, you're right Foundry files are on High Quality folder, but I'm gonna rearrange the folder structure to be more intuitive EDIT: now all the files you want are in _Foundry VTT folders :) including audio, json and webm
