[WIP] One More Winter Map in the Works
Hey everybody!
Quick update from the workshop: I’ve started working on another map, and this one will be the last winter-themed map for a while.
The idea here is to lean hard into tactical gameplay. Slippery ice, broken floes, risky jumps, limited safe ground - the kind of battlefield where positioning really matters and one bad move can send things sideways fast. I want this map to have great tactical potential
It’s shaping up to be a fun challenge both for players and GMs who like encounters where the environment is just as dangerous as the enemies.
More updates soon as it comes together - and after this one, we’ll be saying goodbye to snow and ice for a bit and moving on to something new.
As always, thank you for being here and supporting the work. It genuinely makes it possible to keep pushing ideas like this forward.
Cheers!
~dransky
