Extreme Violence -Mod- v2.5 Redemption Release!
This is an older version, please get the latest version from this post:
https://www.patreon.com/posts/sacrificial-mods-35725766
Redemption
The best version of the Extreme Violence -Mod- yet! With 50+ improvements, changes and some new additions.
Read full release notes here:
https://www.sacrificialmods.com/extreme-violence-v2.5-news.html
The file is uploaded to this post, at the bottom left corner
Compatibility:
"Requires base game only"
Update 1/16/2024: PC: 1.104.58.1030 / Mac: 1.104.58.1230
How to Install? :- Extract the zip file to Your "The Sims 4" Mods folder OR Extract the zip file anywhere You want then put the files in Your mods folder. You can only put the files 1 folder deep inside the mods folder, if you create a folder within a folder in your mods folder the mod will not work.
Make sure that custom content & script mods are enabled in the game's options, a game restart might be required after enabling them
Or this link for more detailed installation instructions: http://www.sacrificialmods.com/how-to-install.html
Enjoy & Thank You for the support! ♥
This is an older version, please get the latest version from this post:
https://www.patreon.com/posts/sacrificial-mods-35725766
Comments (15)
i cannot find the link for the updates version anywhere!! please help
The link is in the post itself: https://www.patreon.com/posts/sacrificial-mods-35725766 This link includes downloads for all of my mods including Extreme Violence.
Make sure that your sim finishes the Wash Blood Off interaction in the shower, if it gets cancelled early the blood won't be washed off. If you did that and it still doesn't wash off, you can try washing it off using a sink, or by clicking on your sim --> Extreme Violence --> Scrub Blood Off, or Extreme Violence --> Options --> Blood & Wounds --> Clean Blood Off Sim
Is there a way to enable/disable non deadly interactions -against- a specific Sim like you can enable/disable them -for- a specific sim? The autonomy was the main thing I like in mods like these that add a lot of "social" interactions and with autonomy enabled, all the sims just go around kicking other sims ass a lot. Would be nice to have a setting saying enable against, have one or two run and that's it for 6/12/24/36 hours or something along those lines. Or am I stupid and this is available somewhere in the pie menu?
Hey, currently you can prevent sims from using deadly/non-deadly interactions on a sim by giving that sim the "Protect This Sim From Murder/Death" Option, you can also do it by asking the sim to be a "Partner In Crime" from the non-violent actions, currently when a sim is a partner in crime, all sims will treat that sim as a partner & vice versa. Autonomy and criminal partnerships will be improved in future updates to be more customizable and personal for each sim. Thank you for suggestions, I will take them into consideration for future updates.
Oh cool! Yeah It works for me too and now I can finally use that mod again so I'm very happy !! Yay! Als great that you can finalize deaths now bc I have the murder holiday ( Easter) and so many sims died that I couldn't do anything for ages. So now they can just go nuts!! It makes my evil little heart so happy.
Glad to hear that, I hope you'll enjoy it 👌
I'm so excited for this yay! I'll also see if it now can work with MORTEM funeral mod. Thank you for all the hard work <3
I hope you'll have a blast with it, I appreciate your sweet words! I have tested the mod with MORTEM funeral mod & it is compatible with it. The only 2 things that didn't fully work were: -"Bury Sim" interaction for deaths occurring from the Extreme Violence mod, though, I've added an interaction on dying sims called "Finalize Death For Sim" which works like the "Bury Sim" interaction. -"Destroy/Move Nearby Gravestones/Urnstones" for body bags. Everything else seemed to work correctly, including a medic examining and taking a body for a death that occurred from the Extreme Violence mod.
Very impressive work! Much appreciated, thanks for doing this and putting in so much detail into all of your mods. I had a couple really cool ideas for you if you're interested in hearing them. Just wanted to share them. ---------------------------------------------------- One being Custom Gangs, kind of like your partners in crime option but a bit different, instead by using the in game Clubs feature which is pretty much complete, we could have multiple different gangs and unlimited members, and like recruited members could be gang members if added a trait to said club, and then they could fight and kill rival gang clubs, like turf wars. So like an option to fight with another enemy gang club, or use extreme violence on another club. Right now when you do this they use the violence on their own club as well even if you make that a club thing not to do, if that issue would be fixed somehow then it could be a fully fleshed out thing. I got this idea when playing your Zombie Apocalypse mod, I've had a save that's been going on for like 3 years now lol, I built a custom Area 51 military base with 2 underground bunkers, and had a good group trying to protect humanity called the resistance, and a bad group who were spreading the Zombie Virus around. But yeah if you add the trait, to use extreme violence and kill enemy club members and say select a certain club, sadly they will still attack their own members too unfortunately, otherwise that could be perfect, not only for like a custom gang club but also like say Military or Terrorists, or other Resistance type groups. Stories and possibilities could be limitless. Then my Second idea would be Nuclear War and Fallout, and possibly terrorists, hackers, Worldwide Nuclear Sirens could go off if bombs are being prepared to launch, would make your blood run cold, and Nuclear Bombs, would be chaotic. A massive explosion, radiation in air, sky would turn dark green and cloudy, possible nuclear winter after a while. Only sims in a basement or underground would survive and be unharmed. Perhaps buildings could get destroyed or upper and main levels, any sims on ground level would get wiped out. Air would become toxic, so breathing it in would cause radiation damage then death so like radiation effects could be similar to your Zombie Plane Spray that's airborne except last longer and different. So they would need a gas mask, radiation could last several days before dissipating, Nuclear Winter could happen to after several days. Hackers could remotely hack into Nuclear Missiles and launch them or Nuclear Power Plants causing a meltdown, and if they failed they would get arrested by the military, and if they succeed it could trigger a countdown till nuclear Armageddon. Although a heroic good sim could try to reverse it before it happens, by hacking themselves, or killing the perpetrator which would stop the launch, and raise their Sim reputation making them a Hero. And sims could also fund a secret terrorist organization, and if they fund them too much money it could give them access to Nuclear weapons also randomly triggering a launch event, making them a terrorist, and a wanted fugitive. Also TV's or Radio could have scary programming telling people this is not a test, could be a warning about the Nuclear Attack, or could be a warning about Zombies. Just a few ideas, and thanks for adding the immunization option to your zombie mod, I requested that a while back, and am so very happy to see that, so thanks! ^_^
Thank you so much for your sweet words and suggestions, I will consider your suggestions for future versions of the mod and see what I can do with them. I'm going to investigate the club features and prevent club members from attacking their own club for future versions of the mod. When it comes to custom gangs, I'll see what I can do with it, I'm not sure how customizable it can be, or whether I'll be able to add a custom gang feature, but I will look into it and see what is possible. For your second suggestion, while I don't think I'll create a mod/feature with all of the provided suggestions, army/nuclear missiles could be added to either the Extreme Violence or Zombie Apocalypse mod. You're welcome, I'm happy that you got the feature that you wanted for the zombification immunity & thank you for suggesting it.
Thank you so much for updating this! So good to have you back - you were missed.
I appreciate you ♥
Never have had a chance to take this baby for a spin can’t wait - based on the release notes looks like a TON changed thank you for all of your work! Happy Valentines 🎉☺️
I hope you'll have a blast with it, thank you for your sweet words! ❤️🩹
