Development Update - 06.09.2026
Hey everyone!
Two more lewd scenes now have their animations finished! π
One of the characters gave me a particularly hard time this time around, her hair has basically become my personal nemesis. π I'm still working on finding a reliable system for dealing with it, but every scene teaches me something new.
I'm constantly learning Blender, and at this point the difference compared to what I could do in DAZ is very noticeable. Sometimes I catch myself thinking that if I were still animating everything in DAZ, these scenes would probably have been finished a while ago.
But they would also be much shorter, more mechanical and nowhere near as natural.
So even though improving the animations obviously adds development time, I'm still very happy I made the switch. The new animations give me much more freedom, look better to me, and, very importantly, work much better with proper sound design.
That's unfortunately how progress works sometimes: you improve one thing and immediately discover five new things you want to improve next. π
I also managed to finish another small scene. I have to sneak a few normal renders in between animation sessions every now and then, otherwise I think I'd slowly go insane staring at timelines all day. π Even a small scene is a surprisingly good mental reset.
I also finally gave the Race of Life website some much-needed attention. At one point I probably overcomplicated things while trying to improve SEO and somehow made everything worse instead. π So I've gone back to a cleaner, more straightforward version.
If you want to take a look, you're very welcome to! https://raceoflifegame.com/
In the future I'd also love to make the demo playable directly on the website in HTML. I actually already got a basic version working, but I'm still a little worried about saves and a few other technical things, so I'm putting that idea aside for now. I'll most likely come back to it after Episode 5 rather than letting another side project eat development time.
And if you have any suggestions for the website, things you'd like to see there, information that's missing, or just something you think would make it better - feel free to let me know. I may steal some of your ideas the next time I decide to mess with it. π
Back to Blender for me! And one more thing before I go for the Episode 5 extra render, Patrons voted for Jasmine. π
The render is NSFW, but this time I'm making it available starting from the Gambler tier, so I'm bending the usual rules a little bit. π Let's treat it as a small exception for Episode 5!
If you want to check it out, you can find the extra render here: https://www.patreon.com/undergroundstudio/posts/extra-preview-5-168754926?pr=true
Hope you enjoy it! β€οΈ Stay tuned!
Comments (12)
Hey I don't usually post but I'm not sure where else to give my positive review/feedback. I just want to say - your writing / narrative is just on another level. It stands among some of the top VN's (I'm sure you get the comparison to Being a DIK often). But truly, the male MC is a really solid character - no matter which direction you go, he's not so vanilla that there's no personality / self-insert a beta-cuck. He has depth, he has flaws, and he has a purpose - his daughter - which doesn't make him a retarded dude who can only think with his dick. Idk. It's just very refreshing to have a male MC that doesn't contradict their own personality, that is consistent even in his interactions with other women. And the main female cast, there is a ton of depth in them. And a reason and purpose for them too. Perhaps its because we feel that each character has a purpose / goal - that none of them feel like hollow sex toys. Idk. I just want to say all this so that - yes, the animations are great - but please, keep up the great writing and story. I promise you, that your AVN is something everyone will always want to come back too because of its good writing.
Thank you for the update Jachu! ...hmm. What girl could have bothersome hair in Blender that you're animating this time around. Our erstwhile throttlewitch Tiana perhaps? (hence hiding her behind a helmet last time)
Tbh I truly want to see one on one scene with Camille, not threesome. Probably next year π€·ββοΈ
Why you wanna do that to Coop man? That's not how you treat your ride or die. As an extra where Jake wakes up wondering what is wrong with him in the end perhaps. But canon? Hell no!
amazing
Thank you for the update! More Jasmine, in any shape or form, is a good thing. π₯π₯π₯π
Thank you for another update. Sorry to hear you have to adjust to Blender but nice that you are seeking to improve the game. And also the website is pretty cool with how the characters are described with one word traits.
GOOD SUPER SUNDAY MORNING (6am ππ), JACHU & JOSHUA, AND EVERYONE!!! Nice on the lewd scenes/animations βπ»! I wonder which character it was π . "So, we meet again π₯Έ." - Jachu - Oh yeah, I bet π . I have heard my Devs say how difficult Blender is, a learning curve, but WAY more satisfying results compared to DAZ3D. Glad to hear that you don't regret making the switch as well π. And I'm fine with the added development time. That's just part of the process πππ». True that on progress π€£β οΈ. Yeah... we don't want that π. I can just imagine the amount of stress and workload it takes to make an AVN π. "Keep up the amazing work, Jachu Brother πππ»ππ»π₯!" I didn't catch any of that mumbo jumbo you just said. You know I don't know ANYTHING about tech π€£. The website looks VERY nice. Very detailed. I can click on lots of things π . Make sense of holding off on the demo. Finish EP 5 first π β οΈ. I have no ideas to add to the website at the moment. And yes... I have seen and commented on the Jammin Extra Render π₯°π. Awww π... no words from Joshua on this Update π€§. As always, thanks for the Update, Jachu & Joshua! Both you and Joshua keep on keeping on π!!! ALWAYS EXCITED AND EAGERLY WAITING FOR YOUR GAME AND POSTS ππ»π₯!!! Love and appreciate everything! Both of you β€οΈ, your ladies π, your posts π₯°, your renders π, and your games β€οΈ! Always make my days better π! Thank you, Double J (Jachu/Joshua) & Racers (I'm thinking of a fan name), for being in my life and being a part of my weekly routine π! Stay safe, stay blessed, and stay in PERFECT health, beautiful people! And don't forget to stay hydrated! And you're never alone β€οΈπ«Άπ»π«°π»!!! OUR AVNS AND OUR DEVS CONNECT US ALL π€!!! Have an amazing and beautiful week! I'll catch you allβON THE NEXT ONEβπ»π!!!
Honestly, I'd vote for more static renders and less animations every time. Updated website looks much better!
What? Animations are such a big highlight in RoL.
How much more we have to wait for the next update?
Even though there was still some room for improvement with the update that came out at the beginning of the year, I already felt that the Blender animations looked smoother and more authentic. I think the switch was a really good decision, and I'm sure the next update will take things another step forward. That's exactly the learning process you're talking about. I'm really looking forward to seeing how much further everything will have improved, and I can only applaud the decision to make the switch. At some point, the workflow will become easier and more natural too, but like everything in life, that obviously takes time. Anyway, keep up the great work. I'm really looking forward to seeing what's still to come with this amazing project.
