January 28, 2020

Upcoming Patches + Covering Fire! Release

Hi everyone,

Now that we're back on track with the project I'd like to share with you the patch notes for the upcoming changes, hopefully to be released at the end of this week.

Nothing major is changing, just adding a couple of new units, fixing some minor mistakes, and adding some of the stuff fans have been requesting.

Additionally we'll also be releasing Covering Fire! to the public, and we're looking forward to see how people react as it's such a different game from anything else.

I also wanted to let you know that since switching to my new PC there have been a lot of problems with the formatting of our army list files, and I'm still trying to fix them, so things are taking a little longer than expected.

Anyway, here the patch notes:

Grimdark Future

Battle Brothers

  • Added new unit: Prime Brothers Anti-Grav APC

  • Pathfinders can now take Scout as an upgrade instead of having it by default

  • Aggro Brothers now have 2x Fist-Carbines

Dark Elves

  • Agony Whips now have Poison and Rending

  • Fixed upgrade list selection for Raven Bombers and Razor Fighters

Havoc Brother

  • Added new unit: Dark Engineer

Havoc Brother Disciples

  • Re-worked upgrades on all heroes

  • Re-worked faction specific upgrades for some units

Human Defense Force

  • Fixed cost of Sniper Squads

Orc Marauders

  • Shamans now have the Bad Shot rule

  • Jetpack Orcs can now upgrade up to two models

  • Fixed upgrade list selection for Sepcialist Orcs

Age of Fantasy

Sky-City Dwarves

  • Added new unit: Balloon Master

Clans of the War Cry

  • Added new faction: Tyrant Clan

  • Added missing faction: Agony Clan

Havoc Warrior Disciples

  • Re-worked hero upgrades

Ratmen

  • Added new unit: Greater Rat Daemon

  • Re-worked hero upgrades

  • Warriors and Storm Troopers can take Weapon Teams again

  • Tunnel Drills have Ambush again

One-Offs

Covering Fire!

  • Added a restriction to long lines of sight when setting up terrain

  • Units can now be deployed in base contact with units in contact with the table edge

  • Objectives are now placed in the opponent's table half

  • Points are now only scored after the fist turn

  • Clarified how group moves, shooting, melee and reactions work

  • Units can now recover from pinning on 4+ and suppression on 5+

  • Reacting units can now only shoot once when reacting to group moves

Double Tap

  • Added rules for Frag Grenades, Flash Grenades and Smoke Grenades

Orion's Gate / Warfleets

  • Changed game's name to Warfleets to make it more setting independent

  • Initiative now changes between rounds

  • Ramming ships now suffer less damage than rammed ships

  • Reviewed some of the weapon components

  • Re-worked boarding rules to make them more balanced

That's it for today, hopefully on the next update I can show off some new stuff for the re-working of the full rulebooks!

Cheers,

Gaetano