Upcoming Patches + Covering Fire! Release
Hi everyone,
Now that we're back on track with the project I'd like to share with you the patch notes for the upcoming changes, hopefully to be released at the end of this week.
Nothing major is changing, just adding a couple of new units, fixing some minor mistakes, and adding some of the stuff fans have been requesting.
Additionally we'll also be releasing Covering Fire! to the public, and we're looking forward to see how people react as it's such a different game from anything else.
I also wanted to let you know that since switching to my new PC there have been a lot of problems with the formatting of our army list files, and I'm still trying to fix them, so things are taking a little longer than expected.
Anyway, here the patch notes:
Grimdark Future
Battle Brothers
Added new unit: Prime Brothers Anti-Grav APC
Pathfinders can now take Scout as an upgrade instead of having it by default
Aggro Brothers now have 2x Fist-Carbines
Dark Elves
Agony Whips now have Poison and Rending
Fixed upgrade list selection for Raven Bombers and Razor Fighters
Havoc Brother
Added new unit: Dark Engineer
Havoc Brother Disciples
Re-worked upgrades on all heroes
Re-worked faction specific upgrades for some units
Human Defense Force
Fixed cost of Sniper Squads
Orc Marauders
Shamans now have the Bad Shot rule
Jetpack Orcs can now upgrade up to two models
Fixed upgrade list selection for Sepcialist Orcs
Age of Fantasy
Sky-City Dwarves
Added new unit: Balloon Master
Clans of the War Cry
Added new faction: Tyrant Clan
Added missing faction: Agony Clan
Havoc Warrior Disciples
Re-worked hero upgrades
Ratmen
Added new unit: Greater Rat Daemon
Re-worked hero upgrades
Warriors and Storm Troopers can take Weapon Teams again
Tunnel Drills have Ambush again
One-Offs
Covering Fire!
Added a restriction to long lines of sight when setting up terrain
Units can now be deployed in base contact with units in contact with the table edge
Objectives are now placed in the opponent's table half
Points are now only scored after the fist turn
Clarified how group moves, shooting, melee and reactions work
Units can now recover from pinning on 4+ and suppression on 5+
Reacting units can now only shoot once when reacting to group moves
Double Tap
Added rules for Frag Grenades, Flash Grenades and Smoke Grenades
Orion's Gate / Warfleets
Changed game's name to Warfleets to make it more setting independent
Initiative now changes between rounds
Ramming ships now suffer less damage than rammed ships
Reviewed some of the weapon components
Re-worked boarding rules to make them more balanced
That's it for today, hopefully on the next update I can show off some new stuff for the re-working of the full rulebooks!
Cheers,
Gaetano
