Crossfire One-Off Game
Hi everyone,
Since I'm still waiting for my new PC to arrive I've not been able to work on the project much, but nonetheless I've cobbled together a new one-off game for testing.
Crossfire is a historical wargame with one very interesting twist: the game has no distance measuring and there is no fixed turn structure or activation limits.
The way this works is actually quite simple and elegant.
Weapon Ranges - All weapons have infinite range because the distances at which the game is played are actually quite short for modern firearms.
Activations - There is no limit to how many activations each player has, but instead different actions (such as shooting and rallying) have a chance to fail, at which point the turn changes to the other player.
Movement Distance - There is no limit to how far each unit can move, however movement actions are split into pivoting on the spot or moving in a straight line, and entering/exiting terrain features counts as an additional action. This is important because the enemy can react to each different action by shooting.
Reaction Fire - Whenever an enemy performs a move action within line of sight all enemies may react by shooting. This can lead to your units being suppresses (which ends your turn) or can lead to a complete miss (which stops the unit from reacting to any further moves).
When all of these systems interact together you get a really interesting tactical game where movement and positioning really matters, and everything flows really quickly since no measuring is required.
Honestly it's so simple and intuitive that it makes me wonder if something like this could be applied to all sorts of other games.
Anyway this ruleset has been really fascinating me so I've created a first draft of a one-off game based off Crossfire, which you can find attached to this post.
Right now the attached rules are just a straight up port of Crossfire, but I'm going to be testing the game some more and then work on a custom game that is inspired by these cool mechanics.
Give it a go, maybe you'll love it too! :D
Cheers,
Gaetano
