Update for Modding!
Hey everyone,
Hope you're all loving WWE 2K26 so far! I'm really enjoying it myself—the new features are solid, unfortunately the grind this year is annoying but what can you do.. and sure, a few glitches pop up, but nothing game-breaking for me.
Just wanted to apologize for the lack of new mods last week. I took a quick break to jump into 2K26 and get a real feel for it. That said, even though 2K26 is the current game now, I'll be wrapping up a few more mods for 2K25 over the next week or so. This is mostly for anyone who hasn't grabbed 2K26 yet and still wants some fresh content to play with.
Once that final 2K25 mod drops, that'll be the end of the line for 2K25 mods from me—no more after that. From there, I'll be fully focused on 2K26 modding. I'll start by working on new attires and sharing previews on Twitter/X and here on Patreon so you can see what's in the pipeline.
For full ports (like gear pieces that rely on base models), I'll need to wait for the official 2K26 mod tools to drop, since creating standalone gear is possible without them, but proper ports require the full tools.
Just wanted to give you all a clear heads-up on the plan. Hopefully, once the 2K26 tools are out, I'll be able to drop a strong batch of mods right away—similar to how things rolled out last year.
Thanks so much for the support—it really means a lot. I'm super excited to dive into modding 2K26 this cycle. I’ve got a great feeling this is going to be an awesome year for the modding community.
Vel
