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April 27, 2017

Android Port Report

I've taken a few days to look at Ren'py's support for android devices and discovered a few things:

1) Ren'py supports it out of the box with basically no back end work for me to do. It even lets me run emulators for different styles of devices for testing.

2) Ren'py's android version use a different UI layout (because of limited screen size) and would lack features like hiding the HUD and rollback.

3) The entire codebase for Lab Rats can be shared between the android version and the normal version (Except for UI), so there's no problems with version control.

So that's all looking promising for producing an android version as we go forward. Solving the UI problems isn't difficult, but would take a couple nights of work to get everything laid out properly. I definitely want to make sure rollback and HUD hiding is enabled in some way before I would call it good enough. This is work that only has to be done once though, after everything is set up production is a push of a button.

Right now the plan is to continue on with v0.7 and get that ready, then see about producing the android version during the week of patron testing before the public release. The android version would then be pushed out to patrons for a week of testing at the same time as the PC version goes live, and be released to the public a week later.

Comments (3)

R
Rayhaku808 · April 27, 2017

From a developer in training's point of view, you have one of the most interesting and enjoyable dev logs

V
Vren · April 29, 2017

Glad you enjoy them, these are certainly the most fun for me to write. Programming and game design are my passions, so having a reason to share them with other people is great.

D
Demitiger · April 27, 2017

I will gladly test that. I run a Nvidia Shield Tablet.