Even more v0.12 progress!
Work continues apace on v0.12, which will divide the current "Public" tag into a "Free Use" and an "Exhibitionist" tag. Three of the five training scenes are completely written now, and the skeleton of the other two are done and just need to be filled in. If all goes well the writing should be done over the next two or three days, and I can start generating image sets and adding new content for both tags throughout the game.
Over the last couple of days I've also been thinking about Lab Rats 2 and various features I'd like to add to the game. I'm looking forward to getting v0.12 out into your hands to enjoy and then spending some time to prototype more features and get it ready for a public demo.
Comments (11)
On the topic ofthe time limit I think it's less an issue of the limit itself and more of: 1) On first playthrough you may not know what you need to do (eg I was not aware of how to trigger the shower scene until my 3rd playthrough nor did I know how to get other Lily scenes so I thought the only one was the weekend movie one which made training her very hard) 2) Randomness for some characters. In 80 days I can easily (with lots of rollback/save scumming) get all the girls to 100+ influence (required for best ending found via looking in the code) having prior knowledge of what triggers events to happen. There has been a reduction in randomness in latest releases.
Since you seem to know a lot about how to trigger events could you help me with getting the code for the lab in version 11.1. It used to be in stephanies desk but doesn't seem to be there any more. Is there also by any chance a walkthrough somewhere on how to trigger most scenes?
I'd like to see more girls in Lab Rats 2
Lab Rats 2 will have procedurally generated girls, so there will be a (near) INFINITE number of possibilities. Hopefully that'll be enough!
For Lab Rats 2, I'd like to see more subtle and different possibilities. A longer time limit would be good too, I don't think many people play this sort of game for a challenge, so a more sandbox setting would certainly be preferable for me.
That might work, if there was an option to end the game when you wanted to then it gave you the ending based on your stats/choices up to that point. Not sure how hard/easy that would be to do though as I know nothing about renpy or game design.
120 days :( , time limit is bad for many people is easy have a event that end the game and trigger him when we are done
Just need a couple more threesome combinations and then even I can't think of much else to add on. Good job Vren, looking forward to your next game.
ya i kept thinkin if i bring alex to the lab in the morning maybe steph will be there or might walk in......
I love the game, and am glad with how much content you add in each update. I would say with Lab Rats 2, the only things I'd want is more time instead of just 120 days, an easier means to train them with a way to remove resistance, and add a few new girls into the game.
I modded my copy of lab rats 1 to take current training into account when calculating how much resistance to add. Eg if they are already highly trained by you their resistance shouldn't go up so much since it would feel natural to them anyway.
