Setting Goals for my Prototyping Week
v0.11.0 is out in the wild right now and doing well. As usual, I'm using the time between the patron and public release of Lab Rats 1 to get some work done on it's sequel.
This prototyping week is a little unusual, because most of my work won't be done on the actual code of LR2. This week I'm working on automating as much of the image set production for LR2 as possible to allow for a wide range of clothing and position options without sucking up all my development time. The initial signs were all good when I started looking into this last prototype week, so this week is dedicated to actually writing some python scripts and getting some tangible results.
A secondary goal for the week is to add the ability to pick what version of each girl you want to appear on the Lab Rats 1 main menu after you unlock them, and add a new pregnant version of each girl. This will give me an excuse to dig around in Ren'py's menu code, which I'll be looking to modify extensively for LR2.
At the end of the week v0.11.1 will be released, and I'll switch focus back to Lab Rats 1 and development of the v0.12 update. This update will be splitting the current "Public" tag into two separate tags: "Free Use Slut" and "Exhibitionist". That should more accurately cover the two different meanings I grouped under the public tag, and give you more control over the training of each girl.
Comments (1)
Is there a possibility of a patron code to give us more days in the game? All these new tags might make time tight for people who aren't aggressively minmaxing their efficiency. (It would also mean that you wouldn't need to revert the game when the PRNG decides to mess with you.)
