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August 22, 2017

Prototype Week Progress and a Small Update

I've put out an updated version to of v0.10.1 that fixes a bug in Nora's new schoolgirl scene. You can get it here: Lab Rats v0.10.1a.

EDIT: And for all you android folk out there: Lab Rats v0.10.1a-android 

Last week, right after the release of v0.10.0, I put out an update detailing what I hoped to achieve with my week of prototyping time. Now that that time is up and I'm going back to working on the next update for Lab Rats 1, I wanted to do a recap of how everything went.

1) Make quality of life changes to LR 1. I accomplished everything I planned to do with this, changing how Stephanie's appearance at the lab is calculated, adding two new ways for you to get the door code, and adding descriptions to the training events before you commit to them.

2) Complete the serum application process in LR 2. I exceeded my expectations here and finished off all of the basic business management systems. You can now design, research, manufacture, and sell serums to make money for your company. You can also take serum from your company's inventory and give it to girls, raising and lowering various stats depending on how the serum was designed. Girls can be moved between departments in your company, or fired completely, and all the different rolls can be filled by either yourself, or your employees.

3) Investigate ways to automate image set production for LR 2. Things are looking very good on this front. I should be able to automate a significant chunk of the work for making image sets, which will make it much more feasible to have multiple sprite angles and outfits. I'm planning to devote my next prototyping week (which will take place during the week between the release of v0.11 to patrons and it's release to the public) entirely to coding up a tool for controlling the image process and testing it out.

Overall, a very solid week of progress! Now it's full steam ahead on v0.11, the "Anal Lover" update!

Comments (8)

r
r · August 25, 2017

One topic about the management aspect in LR2 is to consider adding the ability to automate some of it. Alternatively consider the UI for decisions (eg on/off toggles). Certain sim games devolve into mindless repetition near the mid or end game which makes it a chore rather than a fun game. Ways to reduce clicking is always appreciated.

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Vren · August 26, 2017

That's one of the things I want to really focus on with LR2. I'm going to let the player automate as many things as make sense, and cut out as much of the mindless looping as possible.

S
SilverFire · August 23, 2017

When will there be a release of Lab Rats 2?

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Vren · August 26, 2017

There are still a couple of updates planned for LR 1, so it will be another month or two before it enters into full development. I'll be trying to get a v0.1 out of it as soon as possible, but I don't have a firm date for when that might be yet.

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SupaRioAmateur · August 22, 2017

Really happy to see the progress of your game. I am taking commissions now, let me know if you want anything

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Vren · August 23, 2017

Excellent, the next prototype week for LR 2 will be focused on streamlining the image sets as much as possible, which will mean new outfits as well. I'll let you know if I need anything!

D
Dave · August 22, 2017

How do you start your buisness, do i need to start a new save file?

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Dave · August 22, 2017

oh wait sorry just noticed that was lr2 lol