Lab Rats 2 Prototype Work
v0.9.0 is out in the wild for testing over the next week, which means I have some time to work on the prototype for Lab Rats 2. For this week I have two major goals:
1) Finish the character creation and clothing system. This includes generating girls with random body types, hair styles, and colours, and setting various outfits for them.
2) Implement the basics of the gameplay loop. For now, this will be the time system, map movement system, and the start of the job system.
I'll be talking a little more about the design of the game and what the gameplay will be looking like this week. I'll also have some pictures to show off the cool new functionality I've coded in so far.
Comments (7)
It's always interesting to learn about your process, Vren. Thank you.
Have you considered a new resistance gain formula? Given the increase in training options in v1 it was possible to reach a state where it would become very hard (read impossible) to bring certain characters back to 100+ influence since training reduces influence. Some simple changes would either be a max added to resistance gain or to take into consideration training/current influence. Eg resistance gain = max(max(10 * num_occurrences, 200) - influence * (0.25 + 0.25 * num_trainings), 10)
Very cool! Will the existing characters still carry over as well?
They're likely to be remade in the new game, with the possibility of bonus stats/options depending on your score in LR1. The bulk of the gameplay in LR2 will be very different though, so they won't be as front and center as they are currently.
Can't wait to hear more of it. I wonder how it'll work with random body types and clothing. I mean it's still image based, so you'd have to prepare an unholy amount of different images.
Stay tuned, I'll reveal my tricks soon :)
I want to thank you for your work and especially your communication with us!
