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nvrm-1.0.0.unitypackage.zip 8.6 MB
AliciaSolid.zip 4.5 MB
June 3, 2025

NVRM (using lilToon in NalulunaAvatars)

Introduction This is a Unity project for exporting avatars using lilToon for NalulunaAvatars. The usage is the same as normal VRM export, bu

Introduction

This is a Unity project for exporting avatars using lilToon for NalulunaAvatars. The usage is the same as normal VRM export, but it is possible to store and export lilToon, which is not compatible with VRM.

Contents

UniVRM

This is a modified version of UniVRM 0.99.4 that supports VRM-incompatible shaders. Since the output file is not a standard VRM file, the extension is nvrm.

lilToon

This is a modified version of lilToon 1.10.3 that can be used with Unity 2019.4.28.

Preparation

Unity 2019.4.28

It may work with other versions of Unity, but I have not tested them.

https://unity.com/releases/editor/whats-new/2019.4.28

NVRM

Please extract the unitypackage file from the ZIP file.

(Attachment at the bottom of the page)

How to use

1. Create a new project with Unity 2019.4.28.

2. Drag and drop the nvrm.unitypackage file into the Assets folder below.

3. When this screen appears, click Import.

4. When this screen appears, press Accept All and then Close.

5. Set up your avatar as you would for normal VRM output.

6. You can use lilToon, which isn't available in normal VRM.

7. As with normal VRM output, select an avatar and export it from Unity's menu VRM0 → Export to VRM 0.x. The file extension will be nvrm instead of vrm.

8. The output nvrm can be loaded in NalulunaAvatars.

(Requires NalulunaAvatars 1.3.0 and NalulunaShaders 2.1.0 or later)

LICENSE

This software contains copyrighted materials from third parties in accordance with the following licenses.

VRM

Copyright (c) 2020 VRM Consortium

Copyright (c) 2018 Masataka SUMI for MToon

MIT License

https://github.com/vrm-c/UniVRM/

https://github.com/vrm-c/UniVRM/blob/master/LICENSE.txt

lilToon

Copyright (c) 2020-2024 lilxyzw

MIT License

https://github.com/lilxyzw/lilToon/blob/master/LICENSE

VRC Light Volumes

Copyright (c) 2025 RED_SIM

MIT License

https://github.com/REDSIM/VRCLightVolumes/blob/main/LICENSE

Comments (4)

d
deadCXAP · February 2, 2026

Hello! I have a strange error when exporting a finished avatar to nvrm - I always see for the first material of the first mesh "unknown shader: lilToon, export as gltf default". It doesn’t matter what kind of mesh it is, what kind of material it is (except for gltf), it is always replaced. The rest of the materials are added normally and are displayed well in the game. If I simply move any other mesh up in the hierarchy, the error will appear on its first material...

A
Alejandro Jorge Uriarte · July 1, 2025

naluluna i need help with naluluna avatars

K
Kay Ohtie · June 3, 2025

This is very cool! Would it be possible to use other shaders such as Poiyomi with this or is this only lilToon?

M
Mawntee · June 3, 2025

poiyomi has beat saber support by default, if you can build your model in a .avatar format, all you have to do is hit the checkboxes at the bottom under third party for beat saber, and then for beat saber fog.