Academy of Chaos first release
Hello Patrons! We have been discussing our new project, Academy of Chaos, and we’re excited to announce that the first release is ready. We don't want to oversell it: while it is more polished than our previous projects at launch, it is still somewhat rough around the edges and lacks sufficient content to be fully enjoyable. However, we believe that delaying the release indefinitely wouldn't be helpful. We need your feedback to improve the balance, identify bugs, and create better content!
Updated to 0.4.1 version, with the next bugs fixed:
-Fixed dart throwing class, no more crashes
-Fixed spawn issues for quest characters and new students
-Fixed willpower curse, it was increasing instead of decreasing the stat
-Fixed Some events that had global effects were crashing the game
With that said, it's still, in my opinion, a solid release to at least get an idea of what type of gameplay and content you can expect.
With that said, here is a list of the current features:
Management: Hire and fire personnel, give them assignments, see people's stats grow and change over time.
Policies: What is allowed or forbidden inside the campus.
Basic improvements: Build and improve your academy.
Clubs: Students will be inclined to join or leave clubs based on their personalities.
Thralls: These servants will aid you in corrupting other people or bring you extra resources for your operations.
Journal: A place where you can find information about the different key characters in the world and what to do next to continue corrupting them.
Navigation system: including a map and other features that should help you sort through the academy's personnel more easily.
24-hour cycle: To make the academy feel more lively and organic, the students' and tutors' behavior was adjusted to their own needs and schedules.
Unique and procedural NPCs: While we have a few tailor-made characters that are required for the plot (and that can receive special love from us), we also have a procedural system for you to adjust and modify the rest of the academy more to your taste.
Event system: Similar to what you can expect from a text adventure, with the ability to give you multiple choices and progression through the content.
Magic system: To help you know, corrupt, and transform those around you.
Store: There is a store at the potion lab, all the content is unlocked, but over time, we'll make sure this unlocks according to the story.
That said, although most of these systems do work, they are still severely lacking in content, something that will change over time.
Now, these are some of the issues that are known, and we will work ASAP:
1- Since resources like mana and the economy might be hard to balance at first, in this first release, we are giving a significant amount of these resources just so you can test everything (or most of it at least!).
2- improvements to the UI, with a few placeholder assets still needing to be updated.
3- Improvements to in-game descriptions for characters, including their physical appearance, traits, etc.
4- Some options, like "Flirt," are still WIP and will be fully changed.
5- Improvements to the map: Although we did a significant amount of changes and QoL improvements during the private releases, there are still changes that are required.
With that said, please let us know what your experience has been and what else you would like to see in it. QoL changes are important too, so if there is something you find annoying, let us know, and we'll see if it is something we can change or adjust!
