Elvenfoundry v0.3.4: Hip and sex toy tracking
Hello everyone.
I just pushed another update, this one adding a feature to translate movement from a controller or vive tracker directly into the sex animation:
You will find the option of hip tracking on the game settings. To choose if you want to use a controller or a vive tracker.
If you use a tracker, make sure it's configured on SteamVR as tracking the hip.
If you enable this setting, the animations will follow the movement of the selected device.
You will notice there is also a 'Hip tracking sensitivity' setting. Higher sensitivity will translate smaller movement in the real work to longer movements in game.
Attaching a tracker or a controller to a fleshlight works fantastic for this purpose too, especially for scenes where the main character is seated.
Something important to mention:
Obviously the ideal scenario for this feature is using a tracker with basestations.
If you play with a Quest 2/3, the tracking of the controllers is made by the headset cameras, so you will have to make sure the headset is capturing the movement, avoiding putting your arm between the camera and the controller, etc.
Download: https://www.patreon.com/posts/91331666
Wishlist on Steam: https://store.steampowered.com/app/2834310/Elvenfoundry/
Comments (3)
hip tracking for vive tracker seems to not work.
Make sure it's configured in SteamVR. Notice it's only for the sex interactions, it will not move the character hip outside of sex
Now this is what I've been waiting for
