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October 25, 2024

Elvenfoundry v0.2.1

Changelog:

  • Items now stop moving when they can't be introduced into the machine at the end of the conveyor

  • Deleting a conveyor piece now deletes the whole conveyor

  • Blobs in blob ranch are no longer simulating physics/trying to move to save on performance

  • Blob spawns now have specific locations and meshes, for future use in automatization of blob capture

  • Increased max amount of blobs in a ranch from 3 to 9

  • Inventory now updates item amount values that change while being open

  • Lowered footstep volume

  • Fixed nanobuilders allowing recipes meant for furnaces

  • Fixed tutorials and inventory UI spawning with wrong Z offset

  • Fixed duplicated machines on exiting and reentering the floating islands map

  • Fixed recipes not being saved

  • Fixed machine input/output cache not being saved

  • Fixed ingot material being too dark

  • Fixed conveyors not attaching properly to machines when loading a save

  • Fixed machines and conveyor in build preview mode being saved as built when the player leaves the floating islands map

  • Fixed errors in locomotion animation blending for male character

  • Fixed footstep sound being played when character is jumping

  • Fixed portal audio effect not playing when returning to portal room from floating islands

  • Fixed player spawn position when returning to portal room from floating islands

  • Fixed nanobuilder not considering amount of items for the output of the recipe. Bench will still create just 1 to encourage use of automation

Remember you can also post feedback, ideas and suggestions in the official Discord channel!
Download: https://www.patreon.com/posts/91331666

Comments (1)

w
watchout · November 3, 2024

Yay! Good job, man