Roundista Release 12
NEW:
chain
glow_lichen
cave_vines
cave_vines_plant
cave_vines_lit
cave_vines_plant_lit
crafting_table_top
crafting_table_bottom
crafting_table_side
crafting_table_front
iron_bars
chain
cauldron_side
cauldron_top
cauldron_inner
cauldron_bottom
wheat_stage0
wheat_stage1
wheat_stage2
wheat_stage3
wheat_stage4
wheat_stage5
wheat_stage6
wheat_stage7
beetroot_stage0
beetroot_stage1
beetroot_stage2
beetroot_stage3
carrot_stage0
carrot_stage1
carrot_stage2
carrot_stage3
potatoes_stage0
potatoes_stage1
potatoes_stage2
potatoes_stage3
piston_bottom
piston_inner
piston_top
piston_side
piston_top_sticky
UPDATED:
Reduced Azalea Smoothness
Reduced Dripleafs Smoothness
Fixed stone_bricks tiling
Fixed seems on Amethyst
Fixed glass not being translucent in Iris (reverted to original opacity)
Comments (2)
In a nutshell OldPBR is only meant to be used with SEUS shaders and doesn’t offer advanced stuff unlike LabPBR, which shader are u using? If the performance is really bad all I can recommend is BSL as it’s also a shader which supports LabPBR format.
I have 10-30 fps using this, anyway to improve it? I use the Labpbr version, what is the difference with oldpbr
