Mona Daily Life with Slime - Full Service Massage WIP + Mona Body & Face Update
Proper massage requires proper attention to every detail - and Slime-kun isn't going to miss a single spot (¬‿¬)❤️
Hello hello everyone! Hope u're all doing most amazing! (づ ̄ ³ ̄)づ ❤️
First of all, sorry for the long delay between posts! My family paid me a surprise visit, and I had to temporarily lock down my Slime-scientific basement =P It was a great time, though! I probably did more cardio that month than I usually do in an entire year XD
But now I'm back - locking myself in the basement again until Mona's project is finally complete! 🔥٩(。•`◡´•。)۶🔥
BIG BIG THANKS to Rii (@riizuwu) for the absolutely amazing Mona voicing!!! (づ ̄ ³ ̄)づ ❤️❤️❤️
And to the project! ❤️ ٩(๑•̀ω•́๑)۶ ❤️
Besides our usual scene and shader improvements, I finally managed to spend some proper time refining Mona's base body shape, and added much more facial expression controls and options! The overall body size remains the same, but the general proportions now resemble her in-game model much more closely. I also spent some time studying the shapes used in famous DaB-Neko bodies, which inspired some adjustments here and there, especially around the torso and hips area.
From the front, the changes may seem small, but from the side angle the difference in the belly area becomes much more noticeable! I've also heavily improved the breast shape! Although I unfortunately lost the older "bad" version in some previous project files, so u'll only see the updated version here. And all of these body improvements are already present in today's WIP preview, so u can see Mona's new belly (and thighs (¬‿¬)❤️) right in the opening scene! (。> ‿ ◕。) ❤️
Experimental face update
After finishing with body adjustments, I decided to push things a little further and experiment with facial shapes. Usually in our projects we have pretty big collection of various bones and shapes that control the facial expressions and general look. And with the help of these bones I was always trying to go with some more interesting "face preset", that will liven up the character.
The problem was that once I found a facial expression I liked, I had to lock several controls in very specific positions and avoid touching them again. So this time I tried something different.
I sculpted those changes directly onto the model and created a new experimental facial "shapekey overhaul", that bundles all those tweaks into one single "toggle". Now I can simply enable or disable this "expression base" whenever I want, while keeping all the original controls free again!
And just so - here it is! Hope u'll enjoy this new experimental Mona's look! (づ ̄ ³ ̄)づ ❤️
Patreon doesn't allow two images being side-by-side inside posts, so I've included an archive with all comparison images in the attachments, if you wanna check them next to each other properly (๑❛ڡ❛๑)👍
Alright! With all that said - time to jump back to animation! Gotta catch up with previous weeks, and already got lots of super fun ideas for her action angles! More of that in the upcoming streams and WIPs! Big big thanks for all the love and inspiration u've been sharing with us lately, keeping the Slime-lab's running strong! ❤️ ٩(๑•̀ω•́๑)۶ ❤️ Luv u all, stay most awesome and see ya super soon with more Mona and her daily life with Slime! (づ ̄ ³ ̄)づ ❤️❤️❤️
P.S. And a smol behind-the-scenes angle, that never made into the animation sequence. Definitely gotta use this one somewhere else later (。> ‿ ◕。) ❤️
