Heroine Rumble 2 v0.17 - voice sound customization
Download HERE.
It seems to me that the lighting test build is relatively stable? I haven't got any reports of crushes or major graphical glitches like screen goes to black. There might be slowdowns on full settings, depending on the gpu, but that's expected as more light sources and volumetric lights don't come cheap. Try turning the graphic settings down.
I added voice sounds customization feature onto previous Dialogue customization window and now you can edit which voice sounds to play per character.
There are 2 ways of using this. The first is to click on the "voice pack id" button and select a premade voice pack (more may be available in the future). This sets the character voice to a premade list and you can use it as it is.
The second is to select the (custom) voice pack which allows you to tweak each voice trigger individually. This can cumbersome, but more flexible.
(The first pic with handholding is unrelated to the patch)
Changelog:
Added pp_futa_w_balls
Added voice customization
Added graphics option for amount of active light sources
Fixed some lighting problems
Fixed sweat effect not applying to certain skin parts
Fixed item swap grid incorrectly appearing during restraint-breakout attempts
Outfit clothing material customization now supports more than 8 different materials (might be buggy - had to replace much of the old code)
The default grab climax animation will no longer play for PUNISH and singleLoop type grabs; damage still applies
Grab targets are now eligible for making grab escape progress if the grab attacker havn't picked a grab for more than 3 secs
During grabs, players can hold down any of the escape buttons to continuing escaping rather than having to press button every 0.5s
"End Fight" button now no longer appear when a battle is decided to prevent users from exiting the match before receiving rewards
Blocking stamina cost scaling to 10% of adjusted incoming damage from 25%
Grappler Focus: now -40% melee attack modifier instead of -1000% stagger resistance
Added new fame rank "Notable" that gives +4 recruit slots and chance of higher level exhibition opponents
Added new Exhibition opponent level: "Advanced" that uses level 4 AI and higher character level
Added new level 4 AI setting, currently same behavior as level 3 AI but no longer have the 15% "do nothing" idle chance
Reduced fame reward of exhibition missions because players are hitting the fame cap too quickly
Players can now hold down block button to continuous block
Fixed some player input issues that sometimes caused thing like unable to dash or unwanted dashes
From lighting test build:
Fixed bug where returning from a sub menu (such as Dresser) to main menu while there is an event pending cause both the menu and dialogue to incorrectly trigger
Fixed BGM calls incorrectly restarting the BGM
Fixed a save file corruption issue when repeatly saving/loading without restarting the game
Fixed displayed recruit cost is mismatched with actual recruit cost
Fixed dropped restraints not cleared on stage end
Fixed a specific fast floating calc precision issue that can cause graphic glitches
Added graphics toggle option for volumetric lighting
Added graphics toggle option for shadows
Modding:
Added "Add" -> "Light" option
Added selected light object lighting editing
Added outliner scene lighting editing
Added "duplicate" object option when right-clicking object in map editor outliner
Editor unique name/id generator will now try to increment the number first if possible. Example: "obj (3)" -> "obj (4)" instead of "obj (3) (2)"
Internal:
Added light clustering optimization to handle many lights
Added multiple shadowed lights per scene (up to 4 per scene)
Added volumetric light shading
Added per stage skybox on/off settings
Added per stage distance fog settings
Added per stage ambient lighting setting
Added per light light distance attenuation settings
Added per light spotlight angle limit settings
Added per light volumetric strength settings
Added per shadowed light shadow settings
Added per shadowed light perspective shadow-projection settings (limit of 150 degrees)
Comments (3)
Youshould ook when camer like bhind walls
:)
I can definitely report. No crashing for me in the lighting build! Has been just as stable as other builds. Looks great, and looking forward to this one too.
