Heroine Rumble 2 v0.14 - Male hairs, new grabs, equipment and more
Download HERE.
New patch is here! Here are some of the highlights:
First thing first. Added optional costs to grab abilities. This is because the RESTRAINT type grabs were really strong and can lead into easy infinite combos. So now RESTRAINT grabs have a shared 60 second cooldown. This might be too long and maybe needs more tweaking. Individual grab cooldown unfortunately conflicts with the game's grab compatibility replacement system so it has to be a shared cooldown. The "Magic Bind" grab also have a 40 ENERGY cost per use so you can't have an opponent on "Magic Bind" for 95%+ of the time during a match.
A new bunch of head scissor and face sit PUNISH type grabs. A new PLEASURE type grab "fm_suck_on_penis_standing" as well.
New short hair options for males, include a "bald" option too:
Equipment is (back) in game! Purchase them via Shop. You can open up gotcha boxes for a chance of getting even more powerful items than default!
New mission preview screen that include information on both enemies in 2v2 matches:
I been working on dialogue customization and pose customization as well, but feels like they wouldn't be in time for this patch, so decided to move those onto the next patch. (No new story this patch either)
Changelog:
Added 8 new short back hair choices
Added 8 new front hair / bangs
Added new male bald head option (under back hair)
Added new PLEASURE grab: fm_suck_on_penis_standing
Added new PUNISH grab: punish_headscissor_reversed_relaxed
Added new PUNISH grab: punish_headscissor_reversed_intense
Added new PUNISH grab: punish_headscissor_reversed_squeeze
Added new PUNISH grab: punish_facesit
Added equipment system (back) into the game
Added purchasable equipment from shop (note: equipment does not affect character appearance - use Dresser for that!)
Added loot boxes purchasable from shop, chance of getting magical equipment with additional bonuses
Added (optional) casting costs to Grabs
Added new secondary stat: super meter gain rate
Added new level up focus: "Eloquence Focus": +50% super meter gain rate, -35% cooldown recovery
Added PP stain when opponent climaxes
CHA now adds 5% super meter gain per point (instead of 5% max energy)
RESTRAINT grabs now have a universal cooldown of 60.0 secs (reduced by cooldown recovery)
"Magic Binds" grab now has 40 energy cost (in addition to cooldown)
Attacking characters held by a device now deals max HP damage at a x0.05 ratio
Updated grab icon grid to reflect grab costs (same as abilities costs)
Updated AI to handle grab costs (prioritize grabs they can use, or release target if no valid grab is available)
New grab replacement rule: replaced grab and original grab must have same .device.canSpawnDevice
Ability cooldown is suspended during grabs
Experimental: new random characters can now generate RESTRAINT grabs
Escape menu now pauses the game
Added a leave button in character selection window on the top right ("X")
Reorganized Save and Load button into Data submenu
Upgraded mission selection ui to support previewing 2v2 matches better and shrunk the text size
Randomized males now prefers back hairs with "short" tag if available
AI disable time from player input increased to 4 secs (from 1 sec)
AI will now back away and maybe switch targets if target is the grab target and is in a invulnerable grab state
Events: now can only trigger one new event chain per turn
When not in grabs that utilizes PP, PP should still jiggle a little even at max hardness
Air juggle time extension now only applies if the attack itself has > 0 staggerTime or airTime. (Fixed aerial abilities like "dropkick" not providing stagger resistance)
Fixed The CPU can fill up the escape bar while it's climaxing (player cannot).
Units in a grab no longer collides with other units
Modding:
Renamed "ANAL" target to "ASS" to be more consistent with other parts
Renamed Outfit .flags to .tags to be more consistent with other datas
Added .iconOutfitId to ItemData to use outfit icons instead of specified .iconFile
Added support for animated models in StageDatas
Added head customization in dresser
Comments (11)
The "Expanded_Moves_FF" and "Expanded_Moves_FFF" cannot be used anymore. Any possibility to replace these moves? I liked them a lot! Also, any possibility to add pubic hair?
Can there be an option where you can determine the surrender health level - and an option to turn it off?
I have an idea for a cheat. How about the ability to turn self-inflicted lust during grabs on and off? Would that be possible?
how do use mod
How to handle it in the first person
first person is a cheat only feature you can get at https://www.patreon.com/collection/62409?view=expanded
Everytime I try to enter exibition mode it keeps giving me an error message and creates dmp files. Never encountered this before so I'm not sure how to resolve it.
did you use mods for the previous version? If so, make sure to copy those mods over
For some reason mega download isn't working properly for me
I'm completely biased since the restraint grabs are the thing I play this game for, but 60 sec on a shared cool down is incredibly frustrating. I appreciate that restraints make obnoxious combos, however the appeal of slowly trapping an opponent in bondage throughout the match is completely gone with this change. Even using the surrender portion to attach all the restraints is diminished since if you attach vibes the enemy can climax and end the match before everything is set up. If I may suggest, perhaps the cooldown should scale with a stat? Like the higher your charisma or something the lower the cooldown.
hmm
