Heroine Rumble 2 v0.13 - Super meter and signature grabs
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Added new super meter and signature grabs! There is now a red meter that starts at 0% and it is filled via dealing and receiving damage. When it is full, you can unleash a new signature grab! This grab is very powerful, 2.5x as strong as normal plus full invulnerability during cast and uninterruptable by outside attacks.
This is what the new bars look like. Cut the stamina meter in half to make room for the new red super meter.
You can select your signature grab in the H-Lab at the bottom.
Added 4 new abilities for more variety in fighting styles. They show up randomly in leveling ups.
Also added 3 new grabs, a suplex PUNISH move plus 2 a$$ targeted moves.
https://twitter.com/Enlit3D/status/1704952185505906725
Speaking of a$$. There is a change of how those moves work. In the previous patch, the check for a$$ is same as check for female or futa. But that is no longer the case. Everything is a valid target now :).
Last but not least, added more story. A mini 3 match "tournament" with a unique and powerful reward at the end.
Changelog:
General:
Added 2 new a$$ targeted grabs
Added new suplex PUNISH throw
Added new super meter (red) - starts at 0%, deal damage and taking damage to gain super meter, or reduce opponent's super meter via climax
Added new super ability - charge super meter to 100% to unleash these powerful attacks
Currently - only signature grab super is available - fully invulnerable during cast, deals increased damage (x2.5) and is not interruptible by other unit attacks
Added signature finisher grab selection under H-lab
Added new ability "Low Kick" - "A strong kick towards opponent's legs. Deals decent damage and has high stagger power. Can transition into other abilities early."
Added new ability "Headbutt" - "Headbutts an opponent. Deals high damage."
Added new ability "Low Power Kick" - "A strong kick towards opponent's legs. Deals decent damage and has high stagger power. Can transition into other abilities early."
Added new ability "Shoulder Slam" - "Charges at opponent with a quick shoulder slam. Has high stagger resistance."
Added new mini-tournament story matches after Newbie Killer match, with a rare item reward at the end
The ask user to select file window (e.g. dresser import/export) *should* be on top of game window now
Added text scaling to the numbers in the unit bars
Fixed the UI toggles not working properly for P2
Escape Progress now no longer resets when switching grabs while placed on a device
Fixed a bug that caused stamina to start regenerating faster than intended
Added additional clean ups for outfit texture and portrait texture generation
Every character now has a$$ for purpose of grab requirement determination instead of only females and futa have em
Added a rotation limit to how far the head model can turn away from the body mode
Fixed a bug caused throw grab attackers to be off by some frames at the end
Dash now has a 0.5 sec cooldown
Tweaked a bunch of abilities
When using abilities with bonus flinchResist, take less stamina damage from attacks
Parry action now checks for the ATTACK key down while holding GUARD key - this should help eliminate unwanted parry attempts
PUNISH grabs now inflict max HP damage to recovering units
PUNISH grab max HP damage reduced by 25% to compensate for above change
Fixed a bug that caused trying to use ability via holding DIR + SPECIAL key to be ignored
UI: added ability descriptions for unparryable attacks and hit downed attacks (no functionality change)
AI: may now use hit downed abilties on downed enemies instead of only grabs
AI should now needs a dash before they start running, just like player controlled
AI should interrupt allied under grabs more much eagerly
Fixed characters able to air drift while using jumping abilities such as "Jumping Uppercut"
Fixed story missions always show "Push over" difficulty level
In grab selection and clothing selection, selecting an item no longer resets the scrollbar to the top
Fixed a bug in not correctly removing all meshes in certain outfit meshes (such as bunnysuit)
Modding:
Fixed custom body ReactivePart not working
Added AbilityTransition.onAnyAbilityUse transition type
Added a warning for when duplicated skeleton animation is detected
Added new Consumeable item effect: PermanentStatBonus
Cheats:
Added outfitDurability in combat tweak cheat menu
Added superMeterGain in combat tweak cheat menu
Comments (11)
Could you pls mark girls with dick as futa everywhere? It is very irritating expecting to fight a female and get shoved a dick in your mouth or other holes. Like the sucubus in custom match but also had exhibition matches where female suddenly pull out a dick. Even better would be futa content as optional to disable it globally. Anyway thanks for building that fun game.
If you'd like small bug reports it seems that if an AI controlled character uses magical binding as their ultimate grab they will not follow up on it after. Didn't do extensive testing but noticed something odd and sat in grab a few times for a good 30 seconds to a min and they took no action
thanks, fixed
Is there a way to make an option where you have a choice for AI to surrender or make the surrender lower? Current surrender is a bit too high in my opinion.
hmm
There seems to be an issue where the list of grab moves for the opponents no longer appears when you click the magnifying glass.
Yes this happened to me too
It possible to disable certain things? Not a fan of in fight body modifications.
Yes agreed here
I can see the new suplex move, but what are the other two grabs? There doesn't seem to be any more additions to the H-lab.
They are under Finisher. Requires user to be a male or futa.
