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April 17, 2017

V0.411 - bug fixes, QoL and Optimizations

Download LINK.

Fixed many bugs and implemented many improvements suggested by people in the chat:

  • Implemented culling for backgrounds; draw count is reduced by ~75%

  • New Tech to completely generate the background scene. Applied to the forest.

  • Added a new 1280*720 render resolution. For those that have low FPS, try lowering the resolution! Also would love to know the FPS improvements for ppl that wasnt able to hit 60 FPS.

  • Allies are now attackable.

  • Bodies are spread apart for easy pickings

  • "Zone change" (as oppose to next wave) can now only be initiated by the Player, also "Zone Change" requires the Player to actually walk off the screen

  • Changed AI checks so now the AI s will do less standoffs

  • The player will now get raped when defeated

  • Despawning units that were grabbed now properly reset the aggressor - several bugs related to this;

  • Camera dist is now closer when fighting, and camera auto dist is now further on grapple

  • Exiting Adv Mode will now cleanup certain resources (like dialogues)

  • Minions have less targetting priorty  than Elites

  • Targetting will only pick non-defeated enemy units unless every enemy is defeated

  • New enemies spawns will cause the targetting queue to reset (deals with issue why newly spawned units are sometimes not targetable)

  • Prevented using Targetting cause the camera to rotate in Adv Mode

  • Crowd no longer cheer in adv mode