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July 12, 2023

Heroine Rumble 2 v0.1 - a rose by any other name?

Download HERE.

The first Heroine Rumble 2 patch!

Ok, this isn't exactly the first patch. To those that are completely new, this is a rename and continuation of a existing demo called Scuffed Rumble, which has been in development for some months now. This is not your typical first alpha version v0.1 and it has quite a lot of content already!

That being said, this patch is not just a simple renaming either, it also includes a bunch of new additions:

A expansion of the Fame resource added in previous patch and now includes actual bonuses from ranking up:

A new BodyTransformation effect category to magically grow a PP and new Corruption type grabs that grows a PP on your opponent. Preview's up on twitter.

A expansion to the bondage/restraint system to handled multiple restraints and implements, each with their own deliberating effects! Added a new blindfold restraint grab and maybe cause the opponent to hilarious trip on dash/run/jumps.

Last but not least, a expansion to the modding system and finally recognize each mod folder as a mod and not just a bunch of files which allows for things like warnings to user when importing a character that requires missing mod packs:

Changelog:

  • Added new AbilityTransition .onCondition transitions

  • Increased the animation speed of the default grab to 1.1 sec from 1.25 sec

  • Fixed the expr_endure_low expression playing too fast when standing

  • Added new BodyTransformationEffect effect category

  • Added new BodyTransformationEffect .turnIntoFuta to temporarily make the character grow a magical p****

  • Added new ability "ability_self_grow_p****" to make self grow a temporary p****

  • Added new GrabType: CORRUPT that is similar to PLEASURE GrabType, but with goal of causing temporary, yet significant statuses to target

  • Like RESTRAINT grab type, for purpose of "random" grab selection, a CORRUPT grab is only selected if the source grab is a CORRUPT grab

  • Added new CORRUPT grab: "corrupt_pg_magical" to make target opponent grow a temporary p**** once their lust bar is full

  • Added new CORRUPT grab: "corrupt_pg_sucking" to have same effect as above

  • Expanded the attachment (bondage) system support multiple attachments, each can have its own separate debilitating effects

  • For real-time games, InsertAttach effect can now use .outfitId directly instead of having to go through the cards system with .cardId

  • Added new "restraint_blindfold" to blindfold the opponent

  • When blindfolded, character have a random chance to trip when dashing/running/jumping

  • Added actual fame rank up bonuses - note: fame rank up only granted when entering the main base menu

  • For flavor: PLEASURE and FINISH grab that uses p**** deals 10% increased damage

  • For flavor: PLEASURE and FINISH grab that targets p**** deals 10% increased damage

  • Added GrabData .victim.camera.cameraChangeEnabled boolean to enable/disable camera change when switching into the grab

  • Repurposed GrabData .transitions to be more flexible. If you want the same previous behavior, change to "transitions": {"onEnd": "grabId"} from the previous "transitions": ["grabId"]

  • Fixed generated grab icons to show pose at middle instead of at end of the animation

  • Swapped the shoulder slam and breakout inputs when handcuffed restrained - to be more consistent with Attack = breakout action when restrained

  • Fixed Exhibition Requests not loaded properly

  • Fixed a problem with TextArea not handling large inputs correctly

  • Fixed downed and recovering characters able to dash cancel and cause animation weirdness

  • Tweaked the auto camera when P2 is controlled by a player

    Modding:

  • Game now treats each folder in /data/ folder as a separate mod

  • Each mod/folder can have a _metafile.json which allows the mod to specify its version and dependencies. The id of each mod is it's folder name

  • Added warning message piping through the F1 console, which will warn users if mod dependencies is not met, along with other things

  • >>New<< exported character cards now embed modding information
    Importing a character with embedded modding information will now warn the user if that mod is not found

Comments (2)

K
Khymeu · July 13, 2023

Windows defender shows: Behaviour:Win32/DefenseEvasion.A!ml Didn't do it with the previous version. Edit: Scanned with other anti-malware and appears that only Windows Defender doesn't like the executable file. Seems like a false positive maybe.

E
Enlit3D · July 13, 2023

very strange