Heroine Rumble 2 v0.1 - a rose by any other name?
Download HERE.
The first Heroine Rumble 2 patch!
Ok, this isn't exactly the first patch. To those that are completely new, this is a rename and continuation of a existing demo called Scuffed Rumble, which has been in development for some months now. This is not your typical first alpha version v0.1 and it has quite a lot of content already!
That being said, this patch is not just a simple renaming either, it also includes a bunch of new additions:
A expansion of the Fame resource added in previous patch and now includes actual bonuses from ranking up:
A new BodyTransformation effect category to magically grow a PP and new Corruption type grabs that grows a PP on your opponent. Preview's up on twitter.
A expansion to the bondage/restraint system to handled multiple restraints and implements, each with their own deliberating effects! Added a new blindfold restraint grab and maybe cause the opponent to hilarious trip on dash/run/jumps.
Last but not least, a expansion to the modding system and finally recognize each mod folder as a mod and not just a bunch of files which allows for things like warnings to user when importing a character that requires missing mod packs:
Changelog:
Added new AbilityTransition .onCondition transitions
Increased the animation speed of the default grab to 1.1 sec from 1.25 sec
Fixed the expr_endure_low expression playing too fast when standing
Added new BodyTransformationEffect effect category
Added new BodyTransformationEffect .turnIntoFuta to temporarily make the character grow a magical p****
Added new ability "ability_self_grow_p****" to make self grow a temporary p****
Added new GrabType: CORRUPT that is similar to PLEASURE GrabType, but with goal of causing temporary, yet significant statuses to target
Like RESTRAINT grab type, for purpose of "random" grab selection, a CORRUPT grab is only selected if the source grab is a CORRUPT grab
Added new CORRUPT grab: "corrupt_pg_magical" to make target opponent grow a temporary p**** once their lust bar is full
Added new CORRUPT grab: "corrupt_pg_sucking" to have same effect as above
Expanded the attachment (bondage) system support multiple attachments, each can have its own separate debilitating effects
For real-time games, InsertAttach effect can now use .outfitId directly instead of having to go through the cards system with .cardId
Added new "restraint_blindfold" to blindfold the opponent
When blindfolded, character have a random chance to trip when dashing/running/jumping
Added actual fame rank up bonuses - note: fame rank up only granted when entering the main base menu
For flavor: PLEASURE and FINISH grab that uses p**** deals 10% increased damage
For flavor: PLEASURE and FINISH grab that targets p**** deals 10% increased damage
Added GrabData .victim.camera.cameraChangeEnabled boolean to enable/disable camera change when switching into the grab
Repurposed GrabData .transitions to be more flexible. If you want the same previous behavior, change to "transitions": {"onEnd": "grabId"} from the previous "transitions": ["grabId"]
Fixed generated grab icons to show pose at middle instead of at end of the animation
Swapped the shoulder slam and breakout inputs when handcuffed restrained - to be more consistent with Attack = breakout action when restrained
Fixed Exhibition Requests not loaded properly
Fixed a problem with TextArea not handling large inputs correctly
Fixed downed and recovering characters able to dash cancel and cause animation weirdness
Tweaked the auto camera when P2 is controlled by a player
Modding:Game now treats each folder in /data/ folder as a separate mod
Each mod/folder can have a _metafile.json which allows the mod to specify its version and dependencies. The id of each mod is it's folder name
Added warning message piping through the F1 console, which will warn users if mod dependencies is not met, along with other things
>>New<< exported character cards now embed modding information
Importing a character with embedded modding information will now warn the user if that mod is not found
Comments (2)
Windows defender shows: Behaviour:Win32/DefenseEvasion.A!ml Didn't do it with the previous version. Edit: Scanned with other anti-malware and appears that only Windows Defender doesn't like the executable file. Seems like a false positive maybe.
very strange
