Handstand spinning kick
Finished 2 attack animation today: handstand spin2win kick and high spinning kick. Shown here is the handstand spinning kick.
She jumps into handstand, then spins for a number of hits, followed by a final jump kick that knocks foes into the air. Probably. Havnt programed the move effect yet.
Comments (7)
I like the idea and it looks cool to boot. However, it seems really out of place compared to the other moves. If you're going to make a series of physics questionable / high fantasy combat moves, then very cool. Otherwise this might be better as a single split kick or handstand kick.
Ya i thought stuff like WWE covers the physically possible moves pretty well so might as well add some fantasy moves to spice things up. Also its to prepare for adventure mode which requires a stronger set of moves.
reminds me of chunli
Sppining Bird Kick?
dam....with moves like that there wont be any fighting against a lvl 5AI.
I like the agility shown with this kinda move. was curious, do you plan on any wrestling or humiliation/H moves that use the ring (ropes around the arena)?
At this point, rope moves seems increasingly less likely because it appears that the wrestling audience is just too small.
