Brawler v0.131 - slime enemies test
New brawler build! Download HERE.
This build features the first non-humanoid skeleton enemy (slimes) to make sure they work correctly in real time game modes. I added a short "Slime Test" stage to test this out.
The other new feature are throws - you can now throw grabbed opponents into a group for collateral damage!
There are also a couple of new grabs as well. There are previews on twitter.
Finally, on the patch notes you'll see "Added skin UVs." You might wonder what that's about. Essentially, I added texturing for the body model, but those needed to be updated for some of the outfit options. (Couple people may also experience black skin bug on the outfits missing the UV update) I am in the process of updating those outfits, and you can expect to see more of the "Added skin UVs" notes in the future.
So what does this texturing do? Well the effect is not obvious at default settings, but if you turn up the smoothness parameter, the skin with the texturing looks like this:
Whereas the skins without texturing on the not-updated-yet outfits looks like this:
You'll notice that it is less perfectly smooth and the bumpiness makes it more realistic.
Changelog:
Added new mechanic: throwing grabbed targets for collateral damage
Added animations to throwing for standard-standard and large-standard size pairing
(no throws if grabbing larger atm, should default to grab release)
Increased unit force separation distance to 0.5m (from 0.2)
Added .interruptible flag in GrabData to mark .singleLoop grabs as interruptible
Grab transition to carry, ground to stand and grab throws are now interruptible
(AI may try to interrupt rather than backing away when target is trying to start a carry etc.)
BeatEmUpMode: grabbing opponent should now lock the pair onto the horizontal plane rather than at any direction
Added first non-humanoid skeleton enemies - slimes
Added new Slime Test Stage
Added missing slime animations and attacks to make it work for real-time games
Fixed previous map model not removed when starting a new stage floor
Carrying in brawler mode now locks facing dir to left or right instead of any direction
Fixed grab attacks can stagger opponents without grabbing when hitting opponents that is using an attack
Fixed player units unable to run when wielding any weapon
Fixed bug that caused units to end their grab animations early when using grabs that are designed to end early for one but keep others in an animation state for some time
Added skin UVs for Mini-Sailor suit legs, top and top2
Added skin UVS for battlesuit baselayer arms, torso and legs
Added skin UVS for cybersuit baselayer legs
Added 2 new wrestling themed grabs: Powerbomb, Kneel Choke
Remade "ceiling hold" grab
Added Powerbomb vs smaller enemies
Known issues:
needs to do something when trying to grab something without any grab animations defined (such as grabbing slimes)
Comments (2)
could you please Adding a selection feature to let the player choose the type of opponent? Like I want to play against a female and feel uncomfortable being grabbed by a male opponent
second this
