Versus 4.18 - Rope and Corner moves!
Download LINK.
Koasdn just released a wrestling ring (stage) mod with 21 moves for the ring corner and 9 moves for the ring rope. Its pretty dope and you can get it at: https://www.loverslab.com/files/file/25287-koasdn-wrestling-ring
Please note that the ring and corner moves only work on the custom wrestling ring and not the default one!
You'll need this newer version for the mod to work properly plus new AI carrying-to-device functionality.
Speaking of mods, Mike W also realized a outfit mod pack too, you can get it at: https://www.loverslab.com/files/file/25263-mike-w-outfits/
Changelog:
- Added initial AI support for carrying enemy units to devices
- Fixed issue with custom stage not resolving certain model file path correctly
- Fixed a bug that cause units to possibly slide around during grab carry pick-up
Comments (8)
is there any way to fix the bug that the stat table flickers continuously or disappears completely. Everything is blank even when pressing Esc and the end button. When I first installed and ran the game, it was like this, I tried to adjust some things in the settings and it was fine until a while later I opened it up again as before.
Any chance of editing the Rope & Corner Mod to allow Futa x Futa to perform Futa x Female and Male x Female moves? Right now, Futa x Futa has their moveset limited, probably because they have no "Vagina" target for them.
well done! But I still have some suggestions, which will improve my gaming experience. Have you considered changing the dresser stage, splitting the footwares into shoes and socks, and adding some optional styles? For example, high heels + stockings do not look very suitable for all girls, some styles such as mary janes will be better!
Sorry for the random question, but how difficult is it to import the assets from the original Heroine Rumble to the current engine such as moves, costumes, pain reactions, etc.? It would be good to see them in Scuffed Rumble/Heroine Rumble 2 if possible (and, yeah, I'm sure that if I were a modder, I'd already know the answer but that's a bit beyond my capabilities at present)
HRI and HRII uses different skeletons. So it is not an easy and simple import.
Hell yeah!
Va any plans on implementing an option to choose wether to end the match with a pin or to keep going with h-moves?
Not sure what you meant because currently you can keep going with H-moves until you decide to end with match with a pin.
