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September 10, 2022

CATC v1.003 - upgrades and bugfixes

Download here.

A new patch featuring permanent upgrades (meta-progression) and fixes to some crucial bugs in v1.002. I don't want to spend too long on this patch because of the mentioned game crashes.

Changelog:

  • Implemented permanent upgrades / meta-progression in which players can spent essence to empower all future runs

  • Fixed a possible issue with event/dialogues not showing up (Upgrades unlocked at 10 Essences earned, dresser unlocked at 50 Essences earned, H-lab unlocked at 100 Essences earned)

  • Randomizing unit appearance now respects outfit .hidden flag

  • Fixed crash when there's more than 4 status effects applied on the same unit 

  • Fixed soft-lock when using Campfire actions in the first room after losing a previous run

  • Fixed generated units portrait not refreshing after a previous run

  • Fixed a bug that cause Essence rewards not being reset properly on subsequent runs

  • Applied a possible fix to text not displaying properly in reward window that affects some players

Balancing:

  • Pump Up now costs 3 AP (from 2)

  • Domination now costs 6 AP (from 5)

  • Added a scaling cap for cheap units to prevent them from scaling too effectively

  • Enemy Leader units have a minimal of 3 resist (that gets scaled up based on encounter level)

  • Experimental: increased enemy level scaling per floor to 10/floor (from 5/floor) as there were players that made way further than intended

  • Goblin Floor Boss now have cards other than summons 



Comments (6)

L
Le Rajah · September 19, 2022

At what level does the shop unlock? Im on a fresh save.

M
Mystery.M · September 12, 2022

Some reason I am not getting the shop unlock?

E
Enlit3D · September 13, 2022

I was told it doesnt work unless you restart with a fresh save.

V
VitAnyaNaked · September 12, 2022

<p style="color: #008600;">As you can see, many bugs have been fixed and there are interesting changes as well. Good progress guys!</p>

S
Saeleyna · September 11, 2022

Out of curiosity, is there any plan to make player summons scale with some stat? Right now, they are virtually worthless after the first boss other than potential fodder units. Is there any plan on having a 'do nothing' option when grabbed? For example, if enemy is trying to rip your clothes off

E
Enlit3D · September 12, 2022

any plan to make player summons scale - yeah. Not sure how to do about it yet. any plan on having a 'do nothing' option - its a good idea.