Auto Grab Replacement Change
Thanks for the bug reports on CATC v7.9, the bugfixing build will be ready VerySoonTM!
There is one change I want to talk about and that is the Auto Grab Replacement mechanic change.
The intention behind this mechanic is make grab selection work against opponents of a different body type than what the grab was originally intended to target. For example, lets say you have a character that have 4 different grabs that only work against female opponents, but you are fighting versus a male opponent. What this Auto Grab Replacement mechanic does is that it replaces the 4 versus-female grabs you selected for the character, to 4 "similar" versus-male grabs without you having to select a separate list of grabs for versus males.
For this purpose, I felt this mechanic works well.
However, what I overlooked is undesirable behavior when combining this mechanic with grab lust level restrictions. Grab lust level restriction is a separate mechanic where you can only use Finishers and Pleasure grab types when opponent lust level is above a certain percentage.
Here is the problem: lets say a particular enemy have 1 Tease Grab, 1 Pleasure Grab, and 2 Finisher Grabs in its grab list. And when you get grabbed by this opponent at 0 lust level, the opponent grab choice are the 1 Tease in its grab list, followed by 3 "random" other Tease Grabs via the grab replacement mechanic. Another enemy may have a different grab list, however, once the grab replacement mechanic takes account, it may have mostly "random" grabs as well. Giving an impression that most enemies have the same grab choices, which is not my intention.
This behavior may also be why I kept getting "grab customization" doesn't work comments.
I am making 2 changes.
On the enemy side, they will prioritize grabs in their grab list first. So going back to the first example with "a particular enemy have 1 Tease Grab, 1 Pleasure Grab, and 2 Finisher Grabs in its grab list." Now if you get grabbed by this enemy at 0 lust level, it will pick the Tease Grab in its grab list rather than choosing between the Tease Grab and 3 other "random" grabs.
On the player side, your grabs now ignore the Grab Lust level restrictions on (most) enemies. This should work well enough for CATC and Brawler mode, however, for the Versus Mode, the player still needs to abide by the lust level restriction. In the future, in CATC, the Personality of the character will determine what the grab lust level restrictions are.
(Picture is from some WIP non-destructible "outfits," you might see them in the future)
Comments (5)
I should mention that Male Orcs and Goblins don't know how to use their penises. It was bit funny watching Male Orcs use eat out techniques for awhile i guess. Correct me if I'm mistaken but it seems like using any of lewd techniques is a really really really bad idea in CATC cuz it can lead to very quick gameover for your base so you have no real choice but to use guns to kill your enemies asap so that you'll minimize amount of lust gain and such so that you won't be crippled for next patrol cuz one of girls lost too much motivation and need tos pend one night with base to gain 50% andthis can lead to killer stuff like a game over = 3-6 nights stay at base and then this can lead to a ton of panic morale fill up cuz of +15 panic per turn.
Its probably not worth it to use H attacks on small fry, but on stronger enemies whom have superior combat stats it could be a viable alternative.
I was thinking, maybe you can make the "grab replacement" more explicit by letting the player choose which grab alternative they'd like to pick so, they'd have the possibility to choose 8 grabs, 4 for females and 4 for males with the implicit grab replacement system working as a backup. That, or you could add a sort of tag system to grabs and the player would pick which tag(s) to favor when picking a random replacement grab. This would not only work for different sex, but also for different sizes. For example, legbend could be tagged with "pleasure", "fingering", "boston crab", "wrestling") and the player would pick which theme they'd rather stick with (generic pleasure, fingering, boston crab or wrestling). If no replacement is found within a tag, it could fall back on generic pleasure for example. Might be a bit complex to implement, but I'm just throwing ideas out there. In any case, thanks for the quick hotfix!
The issue with the "2" category approach is that there are not only just males and females, but also futas and small/standard/large sizes.
Noice
