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August 3, 2021

V7.51 - New Dynamic Mission System

Download LINK.

New build is out! Ideally I like this build to come out a couple of days sooner, but wasn't able to.

This build features the new Dynamic Missions system, but it is more of a transition build; I have implemented a bunch of new features but have not got the chance to add new content yet. Those are to follow soon.

Bugfixes:

  • Missing text

  • Grabs not dealing damage 

  • Summoned unit effect getting duplicated when targeted on tile with a unit 

Changes

  • Removed Pleasure grab self feedback orgasm damage 

  • Grabs have different grab strength instead of all set at 8

  • "Escape 2" cards during grab do not end turn anymore

  • Lust level now guards the unit against certain grab types, depending on the lust level

  • Added Resolve loss

  • Added "Lustful thoughts" hand corruption due to Resolve and Lust 

  • Added the strategic turn concept 

  • Units restore 30 Resolve per strategic turn as a stopgap until more Resolve relief systems are implemented 

  • Replaced one card in the starter deck to a "Dash" card

  • In dungeons, you are much more likely to find item loots rather than temporary cards

  • Tooltips system

  • Included a one page combat tutorial in game folder

  • Unit bar UI changes




Comments (4)

g
glfxfox · August 4, 2021

The enemy's Grab is too week,Can throw off a round,Some can increase the difficulty

V
Verdonator · August 3, 2021

I think I have found a level up bug : I had LVL1 units with 28/20 XP. When I leveled them up, I ended LVL2 with -52/80 XP (my guess is that -52 = 28 - 80 instead of having 8 = 28 - 20). I'm going to test this further to see if it's not just a display bug. It appear like that in the Menu but it appears normal at the end of a mission (32/80 XP for example).

E
Enlit3D · August 3, 2021

Yea found the problem, fixed in next hotfix build

g
glfxfox · August 3, 2021

good job