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February 10, 2021

V6.61 - mostly bug fixes

Download LINK.

This is mostly a bug fixing build, fixing some issues in v6.5 and v6.6. I included 2 new features though, both shown in the picture above. 

The first is the card keyword tooltip that gives a brief explanation of what some keyword does. Probably not super useful if you been following the development along but very important for new comers.

The second is a new status effect, Charge X, that gives +X damage on next attack (and only next attack). You can find cards with this effect during dungeon runs, as usual.

Changelog

  • Added card keyword description popup when hovering over the cards in combat

  • Added new Charged status effect: gain +X damage for next attack 

  • Changing hair should retain the previous selected hair color now

  • AI draws cards at end of their turn now, this should make the enemy action insight more consistent with what it is actually going to do

  • Fixed unit portrait would contain previous unit portrait in cache on hair style change 

  • Fixed enemy AI units not using up cards in grab, resulting in using the same card over and over 

  • Fixed a possible cause of stuck on controlling enemy unit after combat ends 

  • Fixed softlock when using grab on enemy