Mini build 2: card based grab selection and more
Instruction: download the zip below and extract it over the game folder from this post. Make sure that App.exe and unitdatas_.json are replaced with the newer one.
EDIT: updated attachment to fix grab select not working for enemies
Changelog
added card-based grab selection
vastly improved the "starter deck" for Iron Mask and Violet
many changes to existing cards and added new ones
added multi-targeted ability, for example: Cleave - Attack 3, Targets 2
implemented AI for multi-targeted abilities, mentioning this incase any AI-related issue props up
redone the text glyph rendering and text are now aligned to the same Y-baseline
buffed gobbos and trooper enemies as they felt a bit on the weaker side
fixed AI not showing their move and threat ranges on first turn
defeated units (0 red health left) are no longer valid targets during combat phase to prevent AI to repeatly grabbing defeated units and ignoring unit still active
fixed bug that caused the Exhaust keyword to be lost on certain cards when used during grabs
fixed bug that causes the next unit's turn to come before animations are over (such as from Encore)
fixed gui elem can sometimes by obstructed by environmental objects
various gui tweaks + fixes
Comments (3)
I like the new grab system better than the old one since it can't miss, which means even fodder enemies can grab your characters. Though I was thinking enemies that are going for a grab need a bit more range, maybe 2 hexes? They're pretty easy to avoid atm. Maybe just make grabbing at longer range a specialty for some enemies, like the slave girls.
Yea that might work. You can try it out by editing the "slave_girl" "moveBonus" from 3 to 4 (so Grab cards become Move 2, Grab instead of Move 1, Grab) in the unitdata_.json and see if that's better. For actual long range grabs I'm waiting to implement pull effects first so the long distance grabs doesnt look weird. For example, a long range grab would be something like Pull 2, Grab, Range 3.
Have to say that I think the card battle system is an improvement.
